Knockback distance
How far do these passive skills add?
What will it do with something like sweep? Is there a video online to show what it does? Also, is it planned to add a support gem for that? PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
(1)
"
Base knockback distance*
" http://www.pathofexile.com/forum/view-thread/13734/page/3 (assuming the game recognises distances shorter than 1 unit) (2) " Unavailable Sweep increases the knockback distance by 1 unit (25%)*. Per 1% of quality Sweep gets another 2% increased knockback distance.
Quotes
"http://www.pathofexile.com/forum/view-thread/20284/page/1 "http://www.pathofexile.com/forum/view-thread/13734/page/3 (3) "There's a supportgem that increases the chance to knockback on hit. Unavailable
Effect of passives on supportgem
" http://www.pathofexile.com/forum/view-thread/13798 ------------------------------------------------------
*
" I am not sure if Mark is referring to Sweep's knockback distance (which is already increased by 25%) or to a base knockback distance inherent to the knockback effect. (In this post's context I've used '4 units' as a base knockback distance.) [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham#4599 on Feb 24, 2012, 7:55:24 AM
Some items in this post are currently unavailable.
|
![]() |
So basically the knockback ability I bought as an archer (passive node) is worthless as there are no available nodes to increase that distance for a ranger.
|
![]() |
" 'worthless' seems a bit harsh :) Is knockback's sole worth relative to an increased kb distance? Monsters still get knocked back if you critically hit them. At least it hinders them advancing on you. [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham#4599 on Feb 24, 2012, 8:29:50 AM
|
![]() |
" There are knockback passives that affect all weapons in the tree, albiet in the str area(3 passives for 40% increase) But even with quite a few passives and gear related to knockback, the movement of enemies is underwhelming. I've respec'd into stun until they add more passives or tweak the distance. It just doesnt seem worth the passives as it stands now. "A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea." -Milan Kundera Last edited by Crackerblk#4985 on Feb 24, 2012, 11:49:50 AM
|
![]() |
It would be cool if they make the stun like real stun ,and knockback as real knockback with you actualy can see and use well.
Though its immposible ,since GGG adds no cooldowns or other type of limitation to skills ,they cant add REAL CC to them ,since it will turn them automaticly to overpowered status. Thus dont expect cool effect or good crowd control spells in this game if GGG will keep it as it is. |
![]() |
@Azhubham: thanks for the reply.
About the support gem, I was talking about a way to increase the distance, not a chance to knockback. But yeah, 2 more units seem useless. Glad I asked before putting some points in it then :) @RodHull: yay regret orbs ^^;; PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
" Yeah worthless was harsh but ill be honest the amount of knockback is pathetic even if I crit them with say 3 shots in 4 seconds their natural movement will be enough to have still advanced on me, albeit slower than they would have. |
![]() |
Please excuse the necro.
I'm wondering if knockback distance is still 4 units. The quote from mark_GGG posted above says that the distance is 4 and is the same as the minimum melee range. But recently he has also said that: " http://www.pathofexile.com/forum/view-thread/97665#p1031681 Perhaps the "minimum melee range" refers to unarmed? Or is exclusive to some monster attacks? |
![]() |