Questions about Add An Additional Arrow

Just a general question:

I use shrapnel shot as my main clear skill (w/ double threshhold jewel), and a rare quiver with ED, crit, crit multi, and life.

I just corrupted a quiver with +1 arrow.

Equipping it drops my sheet DPS by about 1k, but it *seems* like my clearspeed and efficiency has gone up. I've run it through PoB, but I can't figure out if there is a way to actually have it SHOW the per arrow increase.

I assume this works just like GMP...except there is no imposed penalty? Can I just treat the second arrow as an exponential modifier in any scenario where I'm close enough for the cone (which also counts as a projectile as part of SS) hits a creature? That is to say, am I getting the damage from BOTH arrows if an enemy is hit by the cone? And, also, if that same enemy is in range of the ACTUAL projectiles and is hit by them both...I am applying that damage as well?

I guess the tl;dr here might be -- does the game prioritize projectile/aoe damage on skills that tag BOTH types of damage as projectile damage? Am I misunderstanding, or am I now ACTUALLY doing double damage in most instances?

...because it seems like the additional arrow corruption, at least in this case, would be INSANELY OP for skills that work like SS.
Last edited by aiglos78#2628 on Nov 28, 2017, 11:16:24 AM
Last bumped on Nov 28, 2017, 1:44:41 PM
Projectiles cannot shotgun - even if five Shrapnel Shot arrows pass over the same enemy, only one will deal Damage. The shotgun rule applies whenever multiple Projectiles are fired simultaneously.

Shrapnel Shot only releases one cone of Lightning Damage, regardless of the amount of arrows loosed. The cone counts as dealing Projectile Damage - it does not count as a Projectile. They're quite different definitions.

Additional arrows will improve overall coverage, improving overall DPS assuming sufficient targets, but they will not increase single-target DPS.
Last edited by Vipermagi#0984 on Nov 28, 2017, 12:48:48 PM
I'm really not trying to be dense here, I just want to be certain:

The CONE only counts damage as if 1 projectile is being shot? So...regardless of the # of arrows released by the skill, the cone itself ONLY calcs the damage of a single arrow increased by whatever multipliers you have which would increase projectile & bow damage, etc? It's so confusing to have the AOE calced by projectile damage mods but not acting as an actual *projectile* here.

...because with an additional arrow, the projectiles from the basic attack ARE being fired simultaneously.

So, in a scenario where I'm close enough to an enemy to have the cone damage them, I am receiving the AOE damage AND the damage from BOTH arrows striking the target? If not, then it only makes sense to use the skill for low map clear and to treat it like a slightly better version of GMP and continue using Barrage as my single-target skill.
The cone uses its own separate damage calculation, it's not based on the arrows at all. For the purposes of Damage calculation, the only difference is that the cone also deals Area Damage (the Projectiles do not, naturally).

"So, in a scenario where I'm close enough to an enemy to have the cone damage them, I am receiving the AOE damage AND the damage from BOTH arrows striking the target?"
No. Like I said, the shotgun rule applies to Shrapnel Shot because its arrows are fired simultaneously. Only one arrow will deal damage, and the cone will apply.
Last edited by Vipermagi#0984 on Nov 28, 2017, 1:13:01 PM
Did some more reading on shotgunning, and between that and your reply, it's clear now. I feel like since I decided to go elemental crit instead of physical conversion w/ Chin Sol and PB keystone, I might ultimately be better served switching to something like LA with inc. crit strikes as opposed to SS and elemental focus...since I can't benefit from shock bonuses currently and the multiplier isn't what I thought.

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