Piety, as a character, is boring

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Charan wrote:
"
Sdrumax wrote:

In the end, Path of Exile is merely a clash between psychopaths.


Indeed.


Psychopaths? From the player-character perspective? No. I'll disagree.

The story is merely rehashing the classic tale from a darwinistic definition. Each one of the classes fought for something they believed in. The Templar for his faith, the shadow for his pay, the marauder for his tribe, the ranger for her meal, the duelist for his honour, and the witch for her homeland. Wars in our own world have been fought over for less.

Stating that the backstory of the classes are psychopathic stories is based only around assumption - Unfortunately, it's to be expected as I find the lack of backstory and emotion surprisingly empty for our characters within Wraeclast.

Perhaps the Templar was fighting in justice for his beliefs against another party who's beliefs conflicted, who is wrong in this scenario?

Perhaps the Shadow had a family and his only means necessary to provide for them was via what he found himself good at - were the men that he assassinated deserving of such? Who knows, and who's to judge - who's to judge the Shadow for doing what he did in comparison though.

Perhaps the Marauder was defending his tribe from Oriath, his tribe is what he fought for - unjust measures by Oriath against his tribe, would this be a measure to justify his killing?

The Ranger, a meal - obviously dousing the story heavily on the principle of the "Cycle of Life" - the ranger respected her kills, knowing that someday she too would fall prey to perhaps her prey itself. Who's to say that Oriath had any right to govern the wildlife whatsoever? Why was she so desperate to kill protected animals to begin with?

The duelist, a man of honour. Depending on the society, a loss of such would be a much worse sentence than death itself. Family names, jobs, credibility. The act he committed was based on a reaction of something someone did that discredited the duelist, based around the given storyline.

The witch, her home was destroyed. I think any of us here could sympathize with a harsh reaction of such.

This is just as much assumption as any, I suppose. Emotions, the specific classes emotions are what's missing from this game. Be damned about their back story, each one of these classes has something in common - survival. The basics of life depend on this, and at the end of the day each and every one of us are still mammals. Society, laws, governing bodies, morals - all that gets shoved out the window when instincts to survive kick in - is this psychopath worthy? Not in the least, as I'd do the same.

The part of the story that's potentially most baffling to me is why the classes would give two shits about what's happening on Wraeclast to begin with? You should see a progression of emotion from basic survival up to Lioneye's Camp - obviously being dumped into a foreign and hostile place. To the gathering of information from the character in the camp to get a perspective on the surrounding land, to acceptance of the new world that they live in and objectives or goals on how to get off this forsaken island.

Immediately though you're dumped into a scenario of fighting off evils on the island, and for what? Why should the players care? Their responsibility is survival, and if they do care about such...about protecting the less fortunate in the camps scattered throughout Wraeclast due to this impending doom then it isn't shown.

There's so much storyline that's being wasted from a character perspective, especially in the emotions department of survival of the fittest that it really leads for a depressing storyline if you were to place yourself in the same shoes and ask the most obvious of questions.
Last edited by Elynole#2906 on Feb 27, 2013, 11:07:59 PM
I feel their psychopathy is a result of their experiences in Wraeclast, not necessarily before, but the seeds were sown.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Well it's not like you're given a whole lot of options in the matter of letting them live...

Piety's in a position where you can't really flesh her out without it being ridiculous or unnecessary, I feel. The only thing I'd like to know is what makes her think fabricating an army (and an army presumably crippled by internal injuries and pain, which is certainly going to have mobility problems) as opposed to, say, self-experimentation, or another kind of ploy, is the right move for the Ebony Legion. Certainly, the last thing I want to hear is that she's evil because Mummy never loved her enough. I'm not saying that I don't like villains who aren't nuanced, but you have to do it right or it's a very cheap way out. I'd also dispute that all of the characters would become psychopaths - sociopaths I'd accept though.
"
Charan wrote:
I feel their psychopathy is a result of their experiences in Wraeclast, not necessarily before, but the seeds were sown.

Not that I agree with the whole thing, but oh well, I'd say that if you are in a shithole you don't really care about not throwing trash on the ground, when you totally care if you throw trash on your house's floor. The point is that there is no home anymore, they are exiled in a shithole where every1 will kill 'em for scraps. So it's better get rolling and killing while it's still possible.

As for Piety, she want's to research on thaumaturgy and grow stronger in a way, I don't really see it as being an 'allout evil' character many people pointed out. Some of the holes in the story lets you create your own Piety, in a way.
Because life is short, you shall make rains of all sort - Amarena, the Iron Man
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My IRON MAN witch build video:
http://www.youtube.com/watch?v=JJOUcu0ioL4
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Do you want your witch wearing PANTS? check
http://www.pathofexile.com/forum/view-thread/19769
I have to agree with the OP on may points.

Although the last parts of lunaris are really scary (reminds me of the butcher's room from D1) I don't understand where all the corpses came from? There are wagon loads of corpses just laying around. I assume they didn't survive her experiments but where did they come from?

More could have been done to flesh out the Piety character as well. She has what, 4 or 5 lines in the whole game? None of them explain why she is in Wraeclast or what she is looking for or why she is looking for it. To really find anything at all out about her you need to seek out certain NPCs in town and ask them about her specifically....All this makes her seem really generic and boring.
piety gets 5 out of 5 from me.
- her spanking form is priceless (yeah the one most of us runs like chicken)
- for pc-arpg-boss standards, as of now, the whole fight is nice and gritty (just think of the sheablo appearance with the halfassed mirrors of your character and the crappy "i squeeze you like godzilla" animation)
-the lore fits well and doesnt try to reinvent a purely sadistical character who finds satisfaction in torturing and disgusting experiments with a psychotic agenda behind it

lookin forward to dominion!
Last edited by Blergh#3872 on Feb 28, 2013, 10:27:38 PM

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