Hegzerker Hegemony's Era Staff Berserker
I am trying a custom build i would appreciate any opinions, for gear, passive tree ,skill gems, etc any and all suggestions welcome.
Theme
Mainly Phys dmg, Bleed, Crit, with fire and poison as bonuses. With some increases to damage over time, such as the berserker's global 40% MORE damage. Hegemony's Era staff Heavy strike, Single target Sunder, AOE Character : BigPermStuckLock 86 Berserker. https://www.pathofexile.com/account/view-profile/artima/characters
Passives
http://poeplanner.com/AAcAAOchGwBx5FFQR-8OXz8UIPZIPfxYY8bYQKAhYHTxKaUY2y4jLTC7nu3X9zKSfdwj5c-Yb3KprKpZ83IPZp760h0Uj0ZepRNxWK77izQxPvGnpUFym1G8mslnqW534wHchNlHfr02ZU2-p6mUh2qQbKknhO_awRZAjM9oZS5T029KLtWLGj58uCkueWg__OhmCLHBBMauxPZ07QUteu_xrFcN85vSIa-nHM4rUA3N_lQx-3_jPC2DzLc-g1_AGngNtfJvOzWS2L3-CpRvZlQaOJBVJy-FfRcv-F9f0CGQ6hC_CCQ3FumYVwAAAAAA
Gear
Gems
Weapon = Heavy strike+Melee phys+Increase crit chance+Increase crit multi+Melee on full life+Fast attacks/Multistrike Armour =Cyclone+Melee phys+Inc crit chance+Inc crit multi+faster attacks+inc area Boots =CWDT+Immortal call+INC duration+Ice golem Helmet =Englighten+Hatred+Grace Gloves =CWDT+COH+Bladefall+Vulnerability or Enfeeble
Stats-page
-Defences- Armor: 6500 (13,000 with determination) [(With 6 endu charge)] Phys reduce: 35% (52% with determination) [(76%)] Fire 76 Cold 75 Light 75 Chaos 40 block chance 30% Max life 4,850 Life regen 215 -Offense- Does not include Bleed,Poison,Savagery,Crave the Slaughter,Fortify. Damage with Heavy strike (power charge and golem) [with flasks] DPS 92,000 (145,000 DPS) [(225,000)] Damage per 6,000-8,000 Attack time .22 Life leech 1 (3 when kill) [(103% when savage hit)] Crit chance 94.5% Crit multi 372% Chance to hit 91% Accuracy 3250
noteable-effects
10% Chance to gain endurance charge on crit 10% Chance to gain power charge on block 10% Chance to gain power charge if knock an enemy back 50% Chance to bleed 60% Chance to poison Knockback on crit
Thoughts
Getting to 6k life. Current : 5.5k 25 nodes invested. 4 jewels. Getting 90-95% accuracy. Current : 92% 5 nodes invested. Getting 90-95% crit chance. Current : 91% 15 nodes invested. Frenzy charge gen that is not dependent on kill for bosses, maybe red trail boots. Get more Armor rating.
Suggestsions
Nugiyen
Maybe earthquake. -Tested Slower harder hits, focus on bleed. -Done Maybe a gladiator variant. Drop Vaal ground slam. -Done Drop fire damage. -Done
Dygnity
See styyled's comment. -Done
KgTheNumbers
Earthquake or cyclone. -Tested Use Immortal Call+CWDT -Done Use Ancestral Warchief -Done Reroll to Champion or Slayer. Looking forward to any further questions and advice, thank you! Last edited by artima on Apr 4, 2017, 8:50:23 PM Last bumped on Mar 29, 2017, 3:57:10 PM
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Gameplay video's coming soon.
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At first glance:
Replace added fire for Melee Physical on full life. This scales your phys harder which means higher bleeds. Also faster attacks for more poison stacks is an option. Bleed applies the highest bleed only, leaning more in the favor of melee on full life. Test it, see which one feels stronger. Devotos or even Abyssus seems like a better choice for helmet. The tonka truck helm doesnt really offer much. Id even take rats nest over it. Since you are hege staff, BoR could be an attractive option giving you a 7L with good life and freeing up the 6L to be a secondary dps skill (your vaal ground slam) or utility links. Belt could be phys doryanis imo. You'd lose life but pick up dps. Or a rustic for the implicit. Meginords is an option for flat and life. Divine voidheart to 45/35 or better. Since youre bleeding and poison as a main focus, and this is your only source for application, its important you are proc'ing dots as often as possible. Witchfire brew will be free curse with a solid defensive layer on top of the DoT scaling. Replace the curse in your CWDT with immortal call. Id swap molten shell out for phase run or increased duration. Golem is ok. You should be running hatred, herald of ash, and maybe 1 other aura. Try to cap without purity of elements- auras provide significant dps and you can get res from armor/jewelry that cannot come close to matching the dps of an aura. The opportunity cost here is too high. Grace is ok as 3rd aura. You itemize a lot of chaos res. TBH have it on one or 2 pieces of gear is more than enough. Youll leech and be tanky enough to not die to chaos, its not that bad. Consider transitioning into a couple pieces without it so you dont need purity of elements. Try Sweep and/or Sunder. You might enjoy them better. Sunder was just buffed. No idea if u can sunder with a staff though. Lastly, you should be running an ancestral warchief totem, either 1 link or 4 link. It will be substantial dps by itself, but also gives you another more multiplier. From your dps stats this build should already be pretty good, but you can min/max it further and it should be really smooth to play. Last edited by styyled on Mar 29, 2017, 3:57:34 PM
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