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Flicker strike bug

It will if you hold the key down, but not very well - This is a known result of how we do our control scheme, and we'll probably improve it when we get the chance!
Balance & Design
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Neokolzia wrote:
I've been finding that Flicker Strike currently seems to sometimes do multiple teleports and will swing in the wrong direction when landing occasionally.

Like if there is a large group it doesn't seem to know immediately where it wants to go before going there.

Thus making the screen hop a couple times, and slowing down the overall animation, and making keeping a target on say a single monster very difficult.


This is very likely a result of some sync problems, and hopefully we'll see it fixed in future!
Balance & Design

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