Suggestion: remember left- and right-mouse-button skills when alternating weapons
Everytime I press "X" to alternate between my primary and secondary weapons, I need to manually reset mouse buttons to use their intended skills. Current behavior is as follows:
- left button always defaults to normal attack after changing weapons; I'd rather keep a frequently used skill there, since I rarely resort to normal attacks. - right button tends to keep the same skill associated with previous weapon, though it's usually incompatible with the new weapon type, in which case it is completely unusable (pressing right mouse button does nothing at all). One exception is when the right-button skill gem is socketed on the weapon itself. In this case, after changing weapons, a new valid skill will be associated with right button, though not necessarily your main skill - the one you want to be always there. I believe it would not be too difficult to add separate registers for mouse button skills associated to primary and secondary weapon slots, so the game remembers which skills to use in each case. P.S.>>> If you are willing to walk an extra mile, perhaps the QWERT skills could get the same benefit? Not really needed though. Last bumped on Mar 11, 2017, 1:08:12 PM
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I've only seen Left Mouse Button switch to default attack when the skill on it in one set is socketed in a hand (weapon) slot. I've personally addressed it by having a different skill set on the LMB on the other weapon set (in one of those sockets), and then the game remembers the LMB for each set just fine.
I've had no problems with LMB changing to default attack when the LMB skill was socketed in Armour (i.e. non swappable gear). Currently, your best bet for having weapon swap remember your setups is to put common skills (i.e. ones you use on both) in armour pieces, and the skills you want to swap in the weapon/shield slots, one skill for each set. Then it should work as you describe. I do not know how difficult it would be for GGG to code it any differently than that, but it seems like they feel it is more difficult than it is worth as they have not overhauled weapon swaps in a long time. I hope some of my comments will help your play feel more smooth. I can upload some videos of how to make weapon swap remember skills if you'd like. Need game info? Check out the Wiki at: https://www.poewiki.net/
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Removed all gems from weapons for a test, and as you suggested left button no longer defaults to normal attack. Instead it bevaves just like right mouse button, meaning whatever skill is there gets stuck after changing weapons, even if it is unusable in the new setup.
Alternating between a mace and a bow, with vigilant strike (Left) and spectral throw (Right) as melee skills and split arrow for ranged, after going back and forth I have Vigilant stuck on left and SA on right, while spectral throw vanished. Left button cannot be used on bow setup, nor can right mouse on melee setup. If vigilant and spectral are socketed on the mace however, they both vanish when equipping bow, then as I change back to mace left button defaults to normal attack, middle gets vigilant and split arrow is stuck on right. PS>> I'd like to check on those videos of yours it it's not too much trouble. ;) Last edited by MarkHark#4711 on Mar 4, 2017, 7:52:29 PM
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I'm usually bad at understanding setups like this through text, so hopefully I'm understanding what you need correctly :)
You may need to have something of a "junk gem" to make sure Vigilant Strike stays on left-click; basically in order to have the game remember swapped-out gems on left-click, they need to be paired up. I don't like having ranged attacks on left-click, so I'll demonstrate with a Golem, which functions like move-only unless you hold Shift while left-clicking. https://www.youtube.com/watch?v=VGglz83o19s&feature=youtu.be sorry for the slow video Need game info? Check out the Wiki at: https://www.poewiki.net/
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Ok, so for it to work, both melee skills must be socketed on the weapon/shield, and both ranged skills on the bow. Middle button could be assigned a helmet skill, so it won't be affected by changing weapons (like the golem in your example - if it's socketed on the bow, it will die as soon as changing to melee weapon, so I could socket it in the helmet instead and assign it to mid-button).
At lower levels this can work nicely, as long as you get the right sockets on your weapons. I can see a problem for a low level SSF-character due to lack of chroms/jewellers, and also if you're using other skills on the QWERT keys, which might end up at right button instead. At higher levels, chances are you'd want your main melee skill socketed on a 6L-chestpiece (unless 2-handing) and would also be unwilling to sacrifice one of your bow sockets for a secondary active gem. So, under the right circumstances, I believe your suggestion will help, but I still think having two independent mouse-button skillsets would be a better solution overall. Last edited by MarkHark#4711 on Mar 11, 2017, 1:54:31 PM
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