[2.5] Scion Earthquake build (need your help)

Hello everyone,

I need your help trying to work out on a SCION earthquake build.
I am pretty satisfied with this build but I wonder if I draw the short stick in the endgame in terms of damage output or not....

I really love Earthquake, and I really want it to like have MASSIVE AOE so in my build I really went out of my way to try and get MORE AOE :) But, it could end up hurting in other area's so hence I am asking advice.

What do you guys think, would it be viable or not?

Keep in mind, its LIFE based not ES.
Build I came up with:
http://poeplanner.com/AAUAAQ8QIwCFvrz0xkUKNdYxnqZXTeP-jzWS2L0IZxW4yFuWMjrh_gryRd-K6QL-s1crvYJtGZf0UlOXlT1ftfJ4DcAaqW534wHchNlHfr02ZU3KkOlGivDEgqmUh2p4eqknhO_awXTtBS15aMEEXz8UIO8OUEfkUZd5CZY5DvZIjM89_FhjxtgaPny4KS7xrFcN2WGtjc9-dqzqGFHmtC8hNEE_37KUh57F9zJ82XKprKpZ8xo4kFUnLzrYMol35Vfi7SCCm-FzogDwH2jyBLPAZjwF73yf369sa9k0joY70iHyQYIH2XwI9MBUakO86m87AZEt0nrvQzHDM1oaAMGEU-_97pDirQnZykYgWfLS3ZIAAAAAAA==



I based it mostly on the current build I am following made by Lifting nerd Bro:
http://poeplanner.com/AAUAAQcRIwCBpldN4_6PNZLYvTrh_gryRbXyeA3AGqlud-MB3ITZR369NmVNypDpRorwxIKplIdqeHqpJ4Tv2sF07QUteWjBBF8_FCDvDlBH5FGXeQmWOQ72SIzPPfxYY8bYGj58uCku8axXDdlhrY3Pfnas6hhR5rQvITRBP9-ylIeexfcyfNlyqayqWfMaOJBVJy862DKJd-VX4u0ggpvhc6IA8B9o8gSzwGY8Be98n9-vbGvZNI6GO9Ih8kGCB9l8Fey5HUMxTP_WWI9gwzNaGqLqEuGWbJHO85toZQGRLdJvO3rvxFhVqZe0agHE9q-nHM4rUA3N_lTAAQbGXaTd1fe5FrvzjfSDAAAAAAA=



Its my first attempt at building my own build so please take it easy. Help is much appreciated.

Skill-gems and setups:

Primary Damage setup:

Marohi Erqi Karui Maul
- Earthquake, Less Duration, Melee Physical Damage, Physical To lightning, Weapon Elemental Damage & Fortify.

Single Target & Damage Buff Setup:

- Warchief Totem, Faster Attacks, Melee Physical Damage, Added Fire Damage, Concentrated Effect.

Defensive Setup:

- Cast When Damage Taken (lvl 13), Immortal Call (lvl 15), Molten Shell (lvl 17 ) & Increased Duration (max level)

Note: Decrease/Increase the CWDT level requirements as you see fit. I use the above setup for tier 10+ maps.

Auras/Mana Reservation & Golem:

- Hatred, Herald of Ash, CWDT (lvl 1) + Flame Golem (lvl 3).

Mobility & Charge Generation:

- Leap Slam, Faster Attacks, Enduring Cry & Blood Rage.


Bandit Quest Rewards:

- Normal : Help Oak for 40+ life.
- Cruel : Kill them all for 1 extra skill point.
- Merciless: Help Kraityn for +1 to maximum frenzy charges


Defensive affixes, in priority:

1. Life
2. Elemental Resistances (75% on Merciless)
3. Armor
4. Chaos Resistance

Offensive affixes, in priority:

1. Physical Damage%
2. Added Flat Physical damage
3. Weapon Elemental Damage%

Jewels:

- Inc. Maximum life %
- Inc. Physical Damage%
- Inc. Area Damage%
- Inc. Dex/Int

Flasks:

- 2x Seething Divine Life Flasks of Staunching
- 1x Ample Granite Flask of Ironskin
- 1x Ample Basalt Flask of Warding/Taste of Hate
- 1x Ample Quicksilver Flask of Adrenaline
Last edited by marfjuhhh on Feb 24, 2017, 5:28:15 PM
Last bumped on Feb 24, 2017, 2:29:53 PM

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