Dual Strike question
"As explained in the skill thread for dual strike (and quoted here), the DPS calculation for this skill is wrong because it doesn't know the skill will hit with both weapons, and calculates as though it was alternating between the two. "That is not the case. Dual Strike's damage penalty is listed on the skill, and is not specifically a "while dual wielding" penalty like cleave, it's just a straight penalty. Also, it's 10% less damage, not 40% reduced damage like cleave. "Yes, it really is just reducing the damage by one tenth. That's what 10% less damage does. Malice's thread is misleading on some points and simply wrong on others in terms of modifiers. I have posted in his thread to advise him of actual functionality so the thread can be made accurate. Since some people are confused, additive stacking means that modifiers are added together and applied as one. For example, a bonus of "20% increased damage" and another bonus of "10% increased damage" add together an increase damage by 30%. Multiplicative stacking means each % modifier apples separately - so "20% more damage" and "10% more damage" result in 22% overall damage increase. Not that because "% increased damage" modifiers on weapons apply to the base damage of the weapon, which everything else modifies, they will not add with other "increased damage" modifiers which apply to the weapon damage. | |
DPS calculation is only ever done for the character panel. The values used by the skill when you hit things never calculate DPS, because there would be no point to them doing so - they just calculate the damage for the hit, and they work correctly -dual strike calculates damage once for each weapon, then adds them together.
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"Yes, because one is affecting the base damage of the weapon (which is shown in blue to show it has been modified), and one is a modifier to the damage dealt by the skill, which starts from the total base damage of the weapon, and modifies it from there. "Anything that says "X% increased [insert optional qualifier here] damage" other than the base damage increase on the weapon, be it from passives, support gems, mods on other items, etc. any of those which apply to the skill's damage and are "% increased" (or "% reduced") modifiers stack additively together. Any which are "% more" (or less) will not stack additively. | |
"I'm probably missing something obvious, but where are the 1.4 terms coming from there? I would have expected 1.35 and 1.20 (the number of attacks per second) to be used. | |
Ah, right. Yes, dual wielding grants 10% increased attack speed, and yes in general attacks made while dual wielding will use the attack speed of the weapon used for that hit. As for what dual strike does, I honestly don't know off the top of my head, I'll go take a look when I have some time.
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It was averaging attack speed increases of the two weapons, but using the base attack duration of only one of them (alternating each time like a regular dual-wielding attack). I will adjust this so that it takes the average duration as well, the change should make it into 0.9.6
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"We can't currently support firing two wand projectiles at the same target together, my understanding is that dual strike with wands something we'd like to support in future if possible, but not high-priority. |