What is the point of resistances below 75%?
" Wrong those unique grant stats based on Total resists.. And clarified by MarkGGG. So the more resists you have the more stats or bonus you get from those items. I thought the wording was pretty weird myself but it does indeed work this way and not by the amount under your capped like the wording implies. So instead of being stupid they kinda broken. Atleast the lightning ammy is IMO. New BIS for vaal sparker inquisitors for sure. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Dec 18, 2016, 6:04:00 PM
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" Yeah the game feels kind of written into a corner on that one. Though I wouldn't say it is too late for similar changes. The corrupted breach rings are similar to the specialization that would create. Though we are not really going to see it until breaches are rarer. I imagine Breach Portal and Rings being a new farming style. On the flip side they are pretty much a new layer of top tier since every other ring corruption is lackluster. A kid with a magnifying glass. . . looming down on the anthill. Eventually one is going to get you.
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I do hope breaches are not here to stay and will be left as a map mode only in the next seasons. Leave them as an option for the insane clear speed DPS farmers, don't make them the best farming alternative like they are now.
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" It's not supposed to be a choice. POE is also an RPG, and RPGs have progression. Progression is there for a different reason than to provide the player a choice. |
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slight correction - you do not necessarily have to have a progression of items in an rpg. in an arpg tho,usually yes.
so I think you're both right resists past merciless aren't a choice - they're a checkbox and the dullest gear check there can be. on other hand resists while leveling have a progression, and some choice - barring things like breaches where resists do also become mandatory. GGG basically treats regular resist cap as a balancing point, and the downside of running less resists is huge increased amount of damage intake. as well as preventing people running all unique setups. Last edited by grepman#2451 on Dec 19, 2016, 5:33:43 AM
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" You're not wrong. GGG quite obviously designed it not to be a choice, from the very beginning of the design process. I think I already said this. ;) Also, there are many other (optional) stats on your gear that are equally a form of progression, so your point gets watered down fast. I still maintain that resists are a boring form of progression, and that having it BE a choice, like with chaos res, would be far more interesting than having it be a simple gear check. I also still maintain that trying to backpedal on this design choice would probably be very, very bad for an already terribly balanced game. Wash your hands, Exile!
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