What is the point of resistances below 75%?

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_Tiem wrote:


There are uniques that provide more damage based on the amount of uncapped resistances you have. That means you'll boost your dps if you run with lower resists. Still stupid because it's not worth.


Wrong those unique grant stats based on Total resists.. And clarified by MarkGGG.
So the more resists you have the more stats or bonus you get from those items. I thought the wording was pretty weird myself but it does indeed work this way and not by the amount under your capped like the wording implies.

So instead of being stupid they kinda broken. Atleast the lightning ammy is IMO. New BIS for vaal sparker inquisitors for sure.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Dec 18, 2016, 6:04:00 PM
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gibbousmoon wrote:
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Johny_Snow wrote:
I happen to have 74% cold resistance and I am getting frozen all the time. If I have 75% I never get frozen. Wow, so the point of resistances is you either have maximum or you might as well have 0? Thats......kind of unfair.


I actually agree with you, and on a fundamental level. If maxing out your resistances is the only choice, then there really is no choice, so why does the dynamic exist at all?

That said, my objections are more philosophical than balance-related. The above question is one which needs to be considered at the very beginning of a game's design, and I think GGG always intended to balance the game around players having 75% resistance to all three elements, even at the beginning of the design process.

As a case in point, the chaos resistance mechanic is much more interesting, as it is balanced around people not necessarily having 75%--and indeed many do not! If all resistances had been given a similar treatment, this game would be even more interesting than it already is. But I don't think it is realistic (or even desirable, necessarily) to aim for that state at this point in time. That ship has sailed.


Yeah the game feels kind of written into a corner on that one. Though I wouldn't say it is too late for similar changes.

The corrupted breach rings are similar to the specialization that would create. Though we are not really going to see it until breaches are rarer. I imagine Breach Portal and Rings being a new farming style.

On the flip side they are pretty much a new layer of top tier since every other ring corruption is lackluster.
A kid with a magnifying glass. . . looming down on the anthill. Eventually one is going to get you.
I do hope breaches are not here to stay and will be left as a map mode only in the next seasons. Leave them as an option for the insane clear speed DPS farmers, don't make them the best farming alternative like they are now.
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gibbousmoon wrote:
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Johny_Snow wrote:
I happen to have 74% cold resistance and I am getting frozen all the time. If I have 75% I never get frozen. Wow, so the point of resistances is you either have maximum or you might as well have 0? Thats......kind of unfair.


I actually agree with you, and on a fundamental level. If maxing out your resistances is the only choice, then there really is no choice, so why does the dynamic exist at all?


It's not supposed to be a choice. POE is also an RPG, and RPGs have progression.

Progression is there for a different reason than to provide the player a choice.
slight correction - you do not necessarily have to have a progression of items in an rpg. in an arpg tho,usually yes.

so I think you're both right
resists past merciless aren't a choice - they're a checkbox and the dullest gear check there can be.

on other hand resists while leveling have a progression, and some choice - barring things like breaches where resists do also become mandatory.

GGG basically treats regular resist cap as a balancing point, and the downside of running less resists is huge increased amount of damage intake. as well as preventing people running all unique setups.
Last edited by grepman#2451 on Dec 19, 2016, 5:33:43 AM
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PolarisOrbit wrote:
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gibbousmoon wrote:
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Johny_Snow wrote:
I happen to have 74% cold resistance and I am getting frozen all the time. If I have 75% I never get frozen. Wow, so the point of resistances is you either have maximum or you might as well have 0? Thats......kind of unfair.


I actually agree with you, and on a fundamental level. If maxing out your resistances is the only choice, then there really is no choice, so why does the dynamic exist at all?


It's not supposed to be a choice. POE is also an RPG, and RPGs have progression.

Progression is there for a different reason than to provide the player a choice.


You're not wrong. GGG quite obviously designed it not to be a choice, from the very beginning of the design process. I think I already said this. ;)

Also, there are many other (optional) stats on your gear that are equally a form of progression, so your point gets watered down fast.

I still maintain that resists are a boring form of progression, and that having it BE a choice, like with chaos res, would be far more interesting than having it be a simple gear check. I also still maintain that trying to backpedal on this design choice would probably be very, very bad for an already terribly balanced game.
Wash your hands, Exile!

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