There are three 2.4.x patches lined up over the next six weeks. We don't know the exact timing of these patches yet, but it is probably safe to assume that we'll be releasing one approximately every two weeks. We'll post more information in the news once the exact timing is known.

  • 2.4.1: Sextant improvements and other Atlas changes discussed in this Manifesto post. We are mostly finished with these changes, so it's just a matter of getting them through QA and into a patch to be deployed to the realm. (Some of the UI ones have already been deployed last week).


  • 2.4.2: Up to three new skills (using the Channelling system). It's hard to predict when skills will be ready, as there a lot of moving parts and balance mistakes in either direction are bad. It's likely that we'll be able to sweep a lot of other minor QOL and bugfix improvements into this patch as well.


  • 2.4.3: The DirectX 11/64 bit version. This is the big one. We're expecting to release it around a month before 2.5.0 comes out so that we have plenty of time to solve any problems that arise. There will be two Path of Exile executables. A 32 bit DirectX 9 version and the new 64 bit DirectX 11 one. Initially, the DirectX 9 version will be the default and you will need to specifically run the DX11 executable if you would like to try it out. Once 2.5.0 launches, we plan to make DX11 the default if your computer is able to run it. The DX11 client significantly improves performance.

Due to the number of dependencies dragged into 2.4.3 by the large engine update, we are essentially treating it as a technical pre-patch for the version that 2.5.0 is based on. That means that 2.4.3 is likely to contain more bug fixes and other minor changes than 2.5.0 itself will (as it'll be possible to deploy them early). This will hopefully lead to a very stable release for 2.5.0!

2.5.0 will be released in early December. It has a new challenge league and a few things we will tell you about later on.

Posted by 
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Grinding Gear Games
"
monkuar wrote:
"
The DX11 client significantly improves performance.


[Citation Needed]


When we play with it in the office, it's a lot faster.
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