Health/Mana Orbs :)
The Lightning Armour pack is super sweet guys, very nice addition.
Now onto my suggestion: Make the health/mana orbs purchasable as MTX (Also: pls make it so the health orb bleeds when you phys DoT, and bubbles when you take chaos DoT). ![]() - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < <739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.> - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < Last edited by bwam#7637 on Oct 20, 2016, 12:50:04 AM Last bumped on Oct 20, 2016, 9:48:45 PM
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YES!!!
the orbs should be on fire, be shocked, be chilled, frozen, poisoned etc wanted it forever as it is there is like NO WAY to know if youre ignited or something ... waaay too much stuff happening to see the little flame on the character clearly enough... its a terrible overlooked design flaw, sure theres the things on the top left but does ANYONE pay attention to that all the time?? " not that though. . unless u mean the chained chicks, sure okay let the pervs waste their money Last edited by CaoMengde#7666 on Sep 16, 2016, 6:33:21 PM
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God I'd uninstall if I had to play with those graphics.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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LOLS yeah why buy mtx with such crap graphics? :P
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" Hey! We with mediocre play machines still like to support the game and look fancy. And the Lighting Armour pack is by far the best looking wearable MTX so far (my opinion, ofc). - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
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Also: when you're cursed, something unique should happen. Eg, for Temporal Chains, transparent purple chains encircle your orbs. Or for Elemental Weakness, three little imps (each representing an element) crawl all over your orbs, maybe even zapping each other snippishly and definitely zapping you.
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![]() C'mon, y'know it's sekxzee. - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
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" To those of you who might think these globes would clutter-up the UI, *points at these pictures* at this size, they hardly seem obtrusive. Further, if you can have half-a-dozen/+ minions on the screen with you, I don't think a couple orbs would be too obtrusive, don't you agree? Anyway. A little birdie told me that this might be an issue, and I just wanted to take the time to respond to that line of naysaying ;) - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < <739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.> - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < Last edited by bwam#7637 on Oct 20, 2016, 12:45:09 AM
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No thank you. The screen already is cluttered as shit sometimes. You can have the health bar that floats over your character, which you can turn on/off under the UI menu under options. As for not knowing if you're shocked/chilled/poisoned/ignited etc. etc... The buff bar at the top tells you that. The icons are up there for a reason. Curses already apply a visual effect to your character.
U MAD?
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" OK, here's what I don't understand: I just addressed the clutter issue, and you simply say the opposite. Like WTF lol And it'd be optional -- just like the bars are optional. Saying "nty" is as easy as a click of the menu UI, so y h8? Smdh - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
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