Breath of the council uniques-heavy Juggernaut [Uber Lab Tanked at lvl 72]

Last edited by Blade_Master on Jul 27, 2016, 2:35:09 AM
Last bumped on Jul 28, 2016, 4:18:14 AM
Level 86

Gear




Flasks



Got new ring, which push up life value a bit, help to cap resisit and also looks nice as alternative art... Thinking about divining it (only value which will eventually go down expcept added phys damage is Intelligence, even min roll will be enough for me anayway, so besides slight damage loss, there are no drawbacks...) I don't flip currency tho, so need to wait for few divines drops.

Tankyness of this build is just awesome, this guy can take some hits before he falls. Yesterday uber lab have idols + fonts (fire res at 66%, rest 75% with ele weakness in last phase). I facetanked Izaro easily, biggest hit was for approx 1k...

Currently sits at 6,2K HP and 28K armour unbuffed. Dps with Increased area of effect is about 7k and with concetrated effect is about 10k (bosses melt very fast tho, Academy boss - T11/78 map - dies in under 2 seconds).
Level 88, casual T11 - T12 mapping

Gear




Flasks


New belt!!! Awesome stats for me (158 life after perfect blessed implicit - 6 blessings left, today will be blessing day), armour and 2 resist (can recraft amulet for cold resist and resist will be overcapped for red maps with endu charges.

Life goes up to 6,5K, didn't check armour and damage values after gear changes (1 jewel + belt), bought them before internet shut down due to storm....

Mapping:
-max res,vulnerability, extra fire damage academy boss was very easy, tanked crematorium boss with ruby flask, done 2 bosses Village Ruins easy and almost died to volatile titan :D
Yesterday lab:
4 runs done, always max keys (5), didnt get anything good, maybe 1 divine drop from random zombie killed by traps :P Uber Izaro isn't problem, life pool stays full during whole fight. I must test mine tankyness against nasty elemental damage mods...
Atziri:
easy, cannot be shocked with max charges, cannot bleed with Death's Door and huge physical reduction + decent life pool gives room for mistakes (take fireblast here and there, stand in storm calls occasionally because i'm not very fast player with slow rig (4-years old notebook). Split phase died in 4 - 5 earthquake hits (conc effect) and rest of fight is easy.

Last edited by Blade_Master on Jul 28, 2016, 4:35:00 AM

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