Wyrmsign Rampage Fails to Trigger from Endurance charges from Reckoning (Bug Ref: 3168112612)

Hi

I can't get the Wyrmsign Rampage to Trigger when I gain Endurance charges via the following gem set up in a one-handed melee weapon:
- Reckoning
- Stun Support
- Endurance Charge Gained on Melee Stun Support

Wyrmsign very occasionally triggers from my Maurauder's Unflinching (Juggernaut) ascendancy skill.




Thanks
Dan
Last bumped on Apr 5, 2017, 7:01:53 AM
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Don't think this is a bug after all. I think I just didn't understand the mechanic. Hadn't realised that there's no obvious cue that a rampage has started until you reach circa 20 kills while rampaging. I'll leave this thread open just in case. It'd be good to get a visual cue that a rampage is under way.
+1
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halfacandan wrote:
It'd be good to get a visual cue that a rampage is under way.
It'd be also good to get for onslaught and phasing and maybe some other effects which aren't buffs/auras. Sadly, it is somewhere at the bottom of priority list, if there at all.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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silumit wrote:
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halfacandan wrote:
It'd be good to get a visual cue that a rampage is under way.
It'd be also good to get for onslaught and phasing and maybe some other effects which aren't buffs/auras. Sadly, it is somewhere at the bottom of priority list, if there at all.


That's kind of a circular reasoning problem. The only indication the game offers right now are the buff effects, which are obviously only possible for buffs. So there is no way for the game to communicate a special state that is not a buff. Changing that would require the effect to be reclassified as a buff, which would have gameplay consequences.
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Abdiel_Kavash wrote:
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silumit wrote:
"
halfacandan wrote:
It'd be good to get a visual cue that a rampage is under way.
It'd be also good to get for onslaught and phasing and maybe some other effects which aren't buffs/auras. Sadly, it is somewhere at the bottom of priority list, if there at all.


That's kind of a circular reasoning problem. The only indication the game offers right now are the buff effects, which are obviously only possible for buffs. So there is no way for the game to communicate a special state that is not a buff. Changing that would require the effect to be reclassified as a buff, which would have gameplay consequences.
OR change buff/aura/charge bar so it shows other effects too. Not that it'd help in its current state when everything is just piled up without any semblance of order.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Wyrmsign is AFAICT the only way to get conditional Rampage. Originally, it was always-on in its league, now it’s always-on in areas created with the Rampage league rule, and it’s always-on for any player wearing a Rampage item except for Wyrmsign. An indicator for inactive Rampage could be annoying for anyone not using Wyrmsign.

Maybe this sort of stat should be listed in the character panel under Miscellaneous, just so people can verify it’s there.

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