Buff Red Map Experience

I want to die my character fighting heroicly while seemingly trying to level up. Rolling yolomaps and going further and further is what in my opinion late game should be about.

The problem currently is that running yellow maps is so much safer and so much more efficient that my "leveling and playing further" feels totally artificial in reds now.

This is kind of feel based problem but real concrete things are causing it and at least major part of people agree with buffing red map experience rate for a reason.
Last bumped on Jun 27, 2016, 1:47:05 PM
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They reduced exp gain at high levels because they don't want you levelling as quickly, they are not going to increase it again (at lest not mid league)
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lagwin1980 wrote:
They reduced exp gain at high levels because they don't want you levelling as quickly, they are not going to increase it again (at lest not mid league)


Yeah but thats not what the effect actually had on players with this change. Yes you have to run more maps even faster than before but now with the change they pretty much made Red Tier maps completely pointless to run. Why run maps that are harder and much higher chance to Die and lose 10% exp when you can get more Exp but running lower maps faster and easier with much less risk and more Exp per hour?

They should have changed Exp given by map tier instead. People have been doing this to hit lvl 100 forever now. Now its just much more noticeable. IF your taking more risk you should get more Exp for that risk. The way it is now theres no reason to take that risk because you can get more without such risk. Which IMO makes little sense. The change is fine IMO but the fact you simply get around it by running easier content is kinda dumb.

I have a feeling more changes to Exp is coming anyway though. Thus why they have not released the new Exp Penalty for this change. I figure they did this just to test some of the ideas they have for a new Exp Pen scaling. Which is what it is going to take to really change how fast people hit 100. The +3 +1 every 16 lvls is fine but beyond that once you start to exceed those lvls is where the Exp Penalty needs some adjustments across the board. as well as ow much Exp is given by Tiers. Which if they can find a good balance of both they would be able to achieve a nice balance for lvling across the board where its more smooth as well as rewarding for running harder higher tiers.
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Last edited by Demonoz on Jun 26, 2016, 7:33:24 PM
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lagwin1980 wrote:
They reduced exp gain at high levels because they don't want you levelling as quickly, they are not going to increase it again (at lest not mid league)


They should, because the change was total shit. I made it to 95 last league, it was great.

Content should be designed around leagues e.g. 3 month time frames.

The path to 100 doesn't need to be a d2 style 1+ endeavor.

For those of us with jobs and girls, the change is shit.

What's next, all mobs give 1 xp and we all farm dried lake for most kills/sec? Thats the direction this is heading.
Lol it's worse then d2.
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I would be in favor of increasing the experience given by the monsters in these higher level maps while keeping the penalty scaling the same-ish. That way, getting to 100 is still slower but players are actually rewarded for running more challenging and dangerous maps.
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It is rewarding to run red maps as it is, perhaps you just don't know how to make use of them thou, wich is quite common nowadays, people care only about leveling and rerolling chars and forget about those who already did get to 100.

-> You get higher ilvl items wich can help you craft a base with much better rolls then lower ilvl items, and therefore sell for more currency, or even upgrade your own gear with them. Specially if you are able to roll strongboxes with +5 item level.

-> More chance do drop other red maps wich can sell for a nice price or be used to farm more bases

Red maps are not meant only for leveling, they are meant also for lvl 100 charachters to farm end game bases to craft their end game gear.

Tier 15 maps (level 82) are higher level then even uber atziri (80), so they are the absolute best place to farm
Last edited by csogaki on Jun 27, 2016, 8:11:39 AM
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csogaki wrote:
It is rewarding to run red maps as it is, perhaps you just don't know how to make use of them thou, wich is quite common nowadays, people care only about leveling and rerolling chars and forget about those who already did get to 100.

-> You get higher ilvl items wich can help you craft a base with much better rolls then lower ilvl items, and therefore sell for more currency, or even upgrade your own gear with them. Specially if you are able to roll strongboxes with +5 item level.

-> More chance do drop other red maps wich can sell for a nice price or be used to farm more bases

Red maps are not meant only for leveling, they are meant also for lvl 100 charachters to farm end game bases to craft their end game gear.

Tier 15 maps (level 82) are higher level then even uber atziri (80), so they are the absolute best place to farm


Sorry dude but you are wrong.


It isn't rewarding to run red level maps, at least in terms of xp gain\wealth gain, its only rewarding because they typically are more challenging.


1) Bases are pointless, in addition you can get bases by doing the uber lab
2) Red maps can be obtained from the lab as well, plus people do uber atziri and vinktar square map, there are multiple ways to get red maps without actually doing red maps. In addition if the quickest way to level and the "safest way" is by not doing red maps, then the value of red maps are worth less in comparison.


For level 100 characters, lol no. The only challenging boss\map for that end game of a character would be like double boss malachai, but lets be honest here that isn't going to happen most of the time.


Yes the zone is higher then uber atziri and the challenge most of the time could be higher, because uber atziri is a specific set of challenges, which means you simply plan for those any nothing else. The issue with saying its the "best" place to farm is many many people have stated and compared the xp\hr as well as the cost\hr to run yellow maps compared to red and its clear in both cases it is better to run yellow maps.


GGG should buff the XP, aka revert the nerf from 2.1, considering they have decreased the min XP gain from 2>1% and then further increased the penalty this last patch, that would help immensely in making red maps more desirable to run. Of course it would have to wait until the next league because this is a rather large change.

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Remove MF from POE, make juiced map the new MF.
Yes, please buff. They are so pointless now.
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