[2.4] The Poet - SRS + Blasphemy Enfeeble+TempChains
This is my guide for my league starter in Essence League SC and previously in ProphecySC. She has performed admirably getting to level 83 red maps in the first week SC. She has farmed 4ex for a Heretic's Veil, previously in Prophecy 8ex for a Shav's.
She uses Summon Raging Spirits supplemented by Animate Weapon, Auras for offense, and the Blasphemy + Enfeeble + Temporal Chains and life + flasks for defense.
2.4 Essence league is excellent for summoners compared to other leagues. Here is a list of buffs:
- Essence of Fear creates new minion mods for rare gear, such as minion movement speed to jewelry and minion damage to weapons. This is a buff!
- New Bone Helmet level 75 armor/es base with implicit minion damage up to 40%. Can be rolled rare from there for +2 to minion gems, with Essence of Fear could also have Minion maximum life. Crazy!
- Melee Splash radius buffed, great pack-clearing link for melee minions
- Monsters trapped in essence ice where you can stack SRS and animate weapons, then break enemies out with your temporary army waiting
- LOTS of bosses added in this expansion, including multi-essence monsterse with gargantuan life pools that demand single targets like the kind animate weapon possesses
- Greater rewards for killing bosses, which summoners can excel at
- Zana offers Beyond map mod for 3 chaos (which can be used on top of an already "Slaying enemies near each other can summon monsters from Beyond" map is a Double Beyond map), which can be quite rewarding for summoners with enough power to take down such bosses quickly
- New melee-necromancer unique The Scourge
- New Two-Toned Boots give +two elemental resistances. It's now easier to find +100% resistance rare boots with no movespeed, which is a buff to our Animated Guardian
- The Cartographer's Sextant "Living Weapons" buffs animate weapon because all weapons drop identified.
- Streamers were promoting other things (like Blade Vortex) instead of SRS builds as league starters, which helps keep the gearing options cheaper in trade since it's under the radar
Even so, this build didn't get off scott free, and has endured some nerfs:
- Bosses have multiplicative less curse effectivness (instead of additive). That means that curses still work on bosses, but HIGHLY effective curses with quality and Enhance and all that jazz are less powerful. For this, I'm waiting until the 90's to get curse effectivenes on the tree, and will try for jewels instead to see if there's better returns
- Poison nerfed by 20% (deals 8% instead of 10% of taken physical + chaos damage). A couple endgame bosses are immune to poison. Animate Weapons may just want added chaos damage instead.
In general, the build got MUCH better from 2.3 Prophecy to 2.4 Essence, and I look forward to getting to the highest content where crafted rares are the best gear to seek out or create.
- Izaro Strategy - Demonstration of Izaro strategy, where I beat Merc lab at level 72 to get my 5th and 6th Ascendancy points.
- Voidheart farming - Demo of running double beyond Strand maps to spawn Bameth, then use From the Void prophecy (2ex) and a Blackheart ring (2c) to create Voidheart (2.5ex at the time it was bugged).
-Fast clear speed. I have +174% movespeed while running with a Haku Karui spirit to the goal.
-Exceptional large boss killer, especially talky bosses with cinematics
-Can run red maps
-Can start a league being relatively inexpensive to gear, acquiring pieces as you go
-A summoner build with a couple spare sockets; Not as chromatic-devouring as other summoner builds I've played
-Wrecked by surprise Hexproof monster packs if you're reckless
-Traps, bearers, and other effects unaffected by curses can/will kill you
-Medium-range shooters like Flame Sentinels and Antalie Nampora hit very hard from just outside Blasphemy range if you haven't qualitied and leveled up your aura radius
-Gargantuan mana requirements and math required to optimize
-Problematic map mods greatly hinder the build trying get runnable rare red maps. My setups has some hotswaps that help compensate.
-Still pretty squishy when monsters get lucky due to lowish evasion
-No Whirling Blades
We choose Witch for her innate cast speed and minion damage minor Ascendancy nodes.
-(Normal) Mistress of Sacrifice: Offering now affect you. This lets us "heal" with Spirit Offering, run and cast fast with Flesh Offering, and put Bone Offering into our Cast When Damage Taken setup.
-(Cruel) Commander of Darkess: helps us get resistance capped (using a low level Clarity not on Generosity) and strong if we already have our Victario's / Alpha's Howl aura stacking going.
-(Merciless - recommended level 80+) Spirit Eater is ok, giving lots of minion damage and some cast speed when we kill corpses.
-(Endgame) - Nothing good unless you happen to run Zombies. I'm actually thinking of choose the two remaining small nodes for the 15% minion damage each.
Get life, the most efficient minion nodes, the skill duration nodes by scion, the Templar's aura wheel, and an extra curse when you're ready to double up your Blasphemy.
Getting just 14% reduced aura reservation from Soveriegnty in Templar gives us BARELY enough mana with Conqueror's Efficiency's additional 2% to make the setup function.
Resistances will be hard to cap and the passive tree can shore up those problems.
Oak (life), Alira (cast speed), Skill point (summoners normally don't use charges)
Leveling is easy - just get Summon Raging Spirit as quest reward and use it, adding auras and additional gems as you unlock them. Lone bosses are super easy - Izaro in the lab mostly just falls over.
Vaal Haste can be pricey early - I use a Vaal Orb on a Haste gem and I always get lucky. Witch can't get Haste (or Anger or Increased Duration) so you have to get them from drops or other players.
Add auras and blasphemy as you get them.
Spend Gemcutter's Prisms as you get them on SRS since it'll give movement speed to spirits. An alternative is to quality up a level 1 Empower in your weapon switch (in a +6% quality to socket gems "Haku's" weapon).
Here is a breakdown of how I acquire my gear for this character in a new league:
- Get SRS gem in a 3-link
- Buy Reverberation Rod (2c or 3c early in the league, otherwise 1c), SRS 3link in it (+ Minion Damage + something like Added Lightning Damage)
- Get a four-link for Animate Weapon in gloves or boots or chest or helm
- Get Spell Echo and a four-link +1 to Minion Gems helm, put SRS in it (+ Spell Echo + Minion Damage + Minion Speed)
- Don't need Reverberation Rod anymore, so buy an Aurumvorax and a Crest of Perandus for good defense to do Labyrinth in Normal and Cruel
- Buy Victario's Influence (might be only 1c, up to 5c), get 5 sockets for it, use Blasphemy + Temporal Chains or Enfeeble, also Anger, Wrath, and/or Haste
- Buy Pledge of Hands (around 10c early in the league), spend jewelers to get 6 sockets, try to 5 link it, put SRS inside (don't need Spell Echo anymore)
- Buy or find +2 minion gems helm and put Animate Weapon inside it
- Buy well-rolled Victario's Influence (20% aura radius, 15% non-curse aura effect), get 6 sockets and double 3 link and begin using it when acquired double curse (Whispers of Doom on the passive tree) for Blasphemy + Temporal Chains + Enfeeble, and Anger/Wrath/Hatred/Haste + Generosity. Set old Victario's
- From here, get an Advancing Fortress for weapon swap and a Victario's Charity.
- Buy gear for an Animate Guardian
- Farm enough currency to get a 6link chest and transition to something else. :)
I personally bought a 6link ES chest and also a Heretic's Veil for 6ex total to make a more purely Animate Weapon summoner - I just like summoners. This is around the time a "flavor of the month" witch build rises to the top and you can copy it (like an Elementalist). For example, I made at least a hundred exalts in Perandus respecing my Summoner to ZiggyD's Voltaxic Sparker (it did take around 1ex in gear and 50 regrets to get her up and running) and it was by far my most profitable character ever.
Gear and Gems
Chest - Victario's Influence
The crux of our build, providing both our offensive auras and defensive (curse) auras. I got mine for 2 chaos already with 5 sockets. Then I got another good roll for 4 chaos to sink all my Jeweler's until it eventually 6 sockets. Go for the Aura effectiveness stat if you can.
Everything inside the chest is linked to a level 1 Generosity - we can override that by socketing our own leveled and qualify Generosity gem for better damage auras. Likewise, Blasphemy will get mana reduced by this chest.
We actually use a double 3-link (my only build that does) inside the chest:
-Generosity (level 20) + any two of Hatred, Haste, Wrath, or Anger
-Blasphemy + Enfeeble + Temporal Chains
When you equip the chest for the first time and get it up and running, you should feel a remarkable power increase, to the tune of an entire extra aura or Blasphemy curse.
Victario's will reduce the aura reservation by 20%, making all this possible if you have the Soveriegnty cluster and a Conquerer's Efficiency from the Merciless Golden Hand quest. You will have just a smidgen (2-4%) of mana left.
Sometimes, I change the gems around for map mods. For example, in a Curse Immune map, I turn off my Blasphemies and instead turn on a Haste aura (inside my helm Alpha's Howl - it takes up more mana% but I get the bonus). If monsters have huge cold resistance, I swap Hatred out for Haste. Only do this within reason - I never Chromatic my chest around. If this build gets to 90 (currently 87) I might have a secondary colored chest to swap for very hard red maps.
Note that in order to get the Witch's 20% all elemental resistance bonus from Commander of Darkness, you need an aura affecting you (something outside of Victario's Influence). I use a level 1 Clarity in my gloves (ideally is an unset ring). Another option is Blood Magic Support + a high level Clarity in your helm.
Weapon-Pledge of Hands
While leveling, I just used a Aurumvorax + Shield and my SRS in my +minion level helm. But once you get to maps, you want a Pledge of Hands. I bought mine for 4chaos (?!) because it had a bad spell damage roll. We don't care about that - it only makes Flame Dash dealt some extra damage.
Pledge gives us an automatic level 30 Spell Echo and a huge mana pool (and some block). I manually 5linked mine and was using a 4link one up to yellow maps. It's also super easy to color with Chromatics because SRS loves blue and red sockets! It's easy to use extra blue or red sockets in the staff for utility skills like an Offering, Warcry, or Leap Slam.
Summon Raging Spirit
+ (-automatic level 30 Spell Echo)
+ Minion Damage
+ Melee Splash
+ Melee Physical Damage on Full Life
+ Melee Physical Damage
+ Empower? (I don't have 6 links)
Can also use minion speed, faster attacks, or added fire damage if your socket colors force you to. Note that the mana cost will go up and up with each link, and out crazy cast speed makes it very painful. That's why Multistrike is not very good - it's 180% mana multiplier is too expensive.
An extremely good gem is Culling Strike. The quality bonus gives attack speed and cast speed and the mana multiplier is only 110% which is cheap, and it's powerful against Izaro and Atziri.
You can swap the Melee Splash in and out for boss fights if you want to min max on the fly.
I don't have a +3 to fire gems rare staff. I hear it's nutty and deterministic to craft, but Pledge of Hands is just 4 chaos even in the first week of the league so it wins for me.
Pledge of Hands gives a much needed 100% increased mana pool. We need a level 1 Clarity active if we have chosen Commander of Darkness, leaving 54 mana for one cast of a 5link SRS. You need at least 2000 mana to make this work.
Ways to get mana include bonuses to mana from gear, %increased mana from tree, added intelligence (1 mana per 2 int), and leveling up! Seriously, you will want to reconfigure your mana situation every few level ups.
"Sustaining" SRS is being able to continuously summon them up to the maximum of 50. You'll need strong mana regen bonuses, Clarity, and perhaps a mana flask (and you need to experiment on exactly which mana flask with which prefix Catalysed or Saturated you're better off with). I usually only have 25ish at a time while clearing. If you can cap out 50 SRS very quickly, you might have too much mana and you can respec tree points out of mana into life.
For me, the sweet spot is that I can NOT continuously SRS unless I have my Rallying Cry active, then I can.
In the lone 6th socket we put an Animate Guardian. Level the gem up so he has life or he will just die. Trade for these items from 1alc to 1chaos each:
Southbound / high resist and life gloves / MAYBE Grip of the Council?!
Rare boots with 100%+ resists and NO movespeed
This makes a tanky guardian the makes our curses and auras stronger from the unique Dying Breath auras
If the Guardian is in trouble, weapon swap and he will disappear to safety, awaiting to be resummoned later. The Guardian is saved between logins, as long as he doesn't die in battle.
Helmet- Alpha's Howl
I play lots of summoners who use lots of Alpha's Howls. The evasion rating is appreciated here and we don't really need more auras here besides a Vaal Haste and maybe a normal Haste if we have to turn off out Blasphemies in a curse immune map.
Vaal Haste + Haste + Increased Duration + Rallying Cry (could have Generosity)
Boots- Rare with movement speed, life, resists
I have armor ones, easier to chromatic for:
Cast When Damage Taken level 1 + Immortal Call + Increased Duration + Bone Offering
Since we have Mistress of Sacrifice from normal Labyrinth we want defensive Bone Offering. I have found it doesn't work to put Desecrate in this setup because Desecrate has lag. In places without corpses (like Izaro or the Harvest boss run) you could try manually Desecrating some corpses into the arena during the cinematic. Note that Convocation doesn't work with SRS.
Gloves- Rare with life, resists
You can craft +10-15% increased minion damage from Catarina over an open prefix here.
Some room in the gloves:
Clarity level 1 (to get the 20% all res bonus from commander of darkness, this is the only aura we affect ourselves with)
Lightning Golem (gives cast speed and team buffs)
Flesh Offering (steroids for minions and us, use this after deploying SRS and move quickly to the next pack)
Flame Dash (movement)
Life, resists, mana and mana regen, some cast speed if your mana can sustain.
Fiddle with the aura calculator to see if your auras will work before spending too many chromatics and passive points before realizing you broke your build.
Socket an Animate Guardian in the lone red link in your main or offhand and you'll have the ability to weapon swap to "unsummon" your Animated Guardian if he's about to die. You can resummon him after you weapon swap back. This trick I learned from projectPT and it's saved me tons of chaos orbs trading for new Guardians that almost died.
We use the bread and butter Guardian that's like another Aurabot for our army:
For boots, just get the highest resistance rolls you can find with no movement speed (we want the Guardian to be slow to engage enemies). These are all between 1alchemy and 1chaos already in week 1 of Prophecy, so a guardian is 5alchs ~ 5chaos to reassemble. The Leer Cast and Dying Breath are incredible for damage and also make curses better. The rest just keeps the Guardian alive. Another decent chest is the Zandethus's Cassock.
I have recently been opting to NOT using Southbound because I have Culling Strike in my Advancing Fortress with Shield Charge and Animate Guardian. Culling Strike is really strong in Atlas of Worlds with the huge emphasis on boss-killing. A 3+ Essence mob with regen is often more than a match for your entire army, and killing at 10% is huge.
Eventually, I've found that I grow out of Victario's Influence chest, especially after acquiring a Heretic's Veil (which lowers reservations for Blasphemies). I have bought a cheap 6link ES chest and transition to something else.
Last edited by NorrYtt on Sep 19, 2016, 10:43:17 PM
Last bumped on Oct 8, 2016, 5:05:57 PM
on Jun 11, 2016, 1:56:20 AM
on Jun 11, 2016, 1:59:37 PM
Any chance that you'll upload a video of the build in action?
on Jun 12, 2016, 9:11:47 PM
Sorry, that time has passed - I bought a Shav's wrappings for 8ex and respecced with 40 regrets into low life with 8 auras. It's kinda funny - it's almost the same build, except I use some Blood Magic stuff.
It looks like a normal SRS build, with the caveat that you are tankier in melee range at the loss of an aura or two worth of SRS DPS.
on Jun 13, 2016, 6:25:02 PM
Added a video section with an Izaro kill showing strategy. I will upload more videos soon. This is my Essence starter and I'm up to 4ex pure so far (no exalted drops, 2ex from a Hegemony's Era drop from Haast), level 73ish in tier 6 maps.
Last edited by NorrYtt on Sep 8, 2016, 6:21:49 PM
on Sep 7, 2016, 4:00:21 PM
Added video of pre-renerfed Voidheart farming, as I was running double beyond Strand maps.
I had discovered a market opportunity. Voidheart sells for 2.5ex easy, while the prophecy From the Void I can buy for 2ex easy. Since I already rolled Beyond on my Strand map, I added Zana Beyond (double beyond) for 3c and cleared until I spawned Bameth. I then bought and equipped a Blackheart for 3c, killed Bameth (he deals physical and chaos damage so I can unequip a resistance ring) and poof I have Voidheart, making about 30chaos every loop.
This has since been "fixed" - Voidheart is now correctly double nerfed so the market isn't as happy about it.
Last edited by NorrYtt on Sep 15, 2016, 3:37:59 AM
on Sep 10, 2016, 3:41:44 AM
Would you be able to explain to me why the weapons in weapon swap?
on Oct 1, 2016, 6:50:00 PM
I use an SRS 2handed weapon (I actually use a Crude Bow now for this instead of Pledge of Hands! Essence of Rage + Catarina level 8 can make a +3 vie for 2 ex!!) to begin a map or in a dire situation against a boss that has killed all my weapons. My Animate Weapon is a 6link in my chest (for you it might be a 4 link in your helm). I have graduated out of Victario's Chest and my curses are in a Heretic's Veil so I'm doing both SRS and Animate Weapon as I go along.
At some point, with 20+ weapons, the weapons kill everything so quickly that it's a waste of time to summon SRS at all (it stops your ES from regen under Eldritch Battery as well) and you should just animate weapons. That's when I weapon swap to something that helps more, like a Advancing Fortress (has life and block! and Shield Charge! with Fortify!) and a Victario's Charity shield along with Necromantic Aegis on the tree (gives frenzy and power charges to your animate weapons!).
Right now I'm using a Queen's Escape so the weapons travel faster with +90% minion movement speed.
Last edited by NorrYtt on Oct 4, 2016, 5:48:28 AM
on Oct 3, 2016, 4:59:53 PM
thanks for the awesome reply! one question.
How do you craft a +3 with catarina 8?
on Oct 7, 2016, 1:42:06 AM
Normally you need a staff to roll +2 to Fire gems with +1 to all gems (aka a "+3 staff" that gives SRS +3 levels). However, Shrieking (or Deafening) Essence of Rage will automatically roll +2 fire gems on any 2hander, including a bow.
Why a bow? Bows have a smaller mod pool than staves. You also get to use a quiver (I use Rearguard, could be Soulstrike, or big life + resists) and quivers are the cheapest item slot in the game on poe.trade.
We don't care about damage from the bow, so the bow we want is relatively cheap.
Bows have a Dex requirement that makes it hard to roll blue and red sockets. Crude Bow has the lowest with a hidden 14 Dex requirement. That's still about 500 chromes to get all blues and reds. The real savings comes from Catarina.
I recommend crafting a bow with 155 Dex requirement or LESS. That's because Vaal Haste takes 155dex at level 20 so your summoner will already be trying to get 155dex.
We get a Crude Bow with high item level (50+ can roll 6 sockets, 50+ can roll +1 all gems "Paragon's", 72+ can roll 45% resistance, 84 is the highest with top tier defense rolls).
Next, use Shrieking Essence of Rage to get automatic +2 fire gems. This roll MUST leave an open prefix and an open suffix. Check with Tora Bowmaker bench that you can craft resistance and damage. Ideally you get a Dex roll (since Dex is hard to get for summoners) and/or a resistance.
Next, craft Catarina 8's "Can't roll attack mods". This costs 1ex and takes up the remaining suffix. The bow now has only 1 open prefix. SLAM an actual exalted orb onto the bow because the only prefix left to add is "+1 all gems".
You can now remove the mastercraft with a level 7 master (do NOT use an actual Orb of Scouring on the bow!!), which gives you back your suffix. Craft something like Leo's "reduced damage over time taken" or other defensive mod you like.
Crafting a +3 bow like this is cheaper than a +3 staff. A staff requires a multimod (elreon 8 2ex) then can't roll attack mods (Catarina 8 1ex) then can't roll caster mods (Haku 8 1 ex) then the actual exalt that can only add +1 all gems.
I'm also close to crafting an animate weapon bow similar to the above (for +1 all gems), but instead of +2 fire gems from Shrieking Essence of Rage I'm getting minion damage from Deafening Essence of Fear.
You can probably do the same method with say a Coronal Maul using Haku's "Can't roll caster mods" but I'm not sure. You can wear a quiver in that case, which makes bows stronger for defense.
As far as quivers go, you can easily find a strong corrupted quiver on Poe.trade because actual bow users are buying them corrupting quivers for +1 arrow which is useless for us. We actually want the "brick" implicit like +3% chaos resistance.
Last edited by NorrYtt on Oct 8, 2016, 8:50:38 PM
on Oct 8, 2016, 5:05:57 PM