Passive Skill Tree Ring/Circle Completion Bonus

Surely this has been suggested or even already considered by the developers....but
on the skill tree, you will notice there are lots of circles, comprised of similar skills usually, like several 8% health nodes, or a thing full of axe nodes.

So, for further depth is the point of this mostly, you get bonuses when u complete some of these rings/circles. (And Light up the picture in the Middle of the ring lol)

So like completing some ring full of life nodes might grant you life regen or even more bonus life. Some of them could be more unique and game play changing to be more situational, like extra regen when life is above 33%, one could come up with lots of ideas anyhow....



You will notice if u look at the tree some skill circles aren't connected completely from one side, almost as if this may have been the original intent of the developers.

Additionally it wouldn't be of use for some circles in their current state since some you would not want the entire circle for any reason.

This would obviously require yet another rework of the skill tree which im not too sure they will do again for awhile now that open beta has been going.


Anyway nothing superfancy, but it could add another layer of depth to the skill tree.
Last edited by RedRust#0745 on Feb 19, 2013, 3:19:07 AM
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anyone to say anything?
I do not think it is a good idea. It will force players to have LESS variety of builds, hence everybody wants to have full circle.
Well, I think you're looking at is a little too close minded and not giving the developers enough credit to their intellect to make a balanced game, its not like making a circle full is supposed to make something you have to get, obviously there would be a lot of different circle bonuses, accessible in many ways.

I mean Kripp is a great example of someone who utilizes the entire skill tree. And something like this might encourage more people to actually use the whole skill tree just for he fact that "if i get over to the other side and complete that mana regen circle i can get the bonus for it", thus giving the player more of a reason to branch out for more possibilities.
The same idea of "if i get over to the other side and complete that mana regen circle i can get the bonus for it" will make everybody think the same, and take the same points. Even if bonus is small, it will be bonus you get for free, just for completing the circle. Skill tree is, trust me, done absolutely fantastic and there is no need to add such bonuses.

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