Cast when Damage Taken + Traps

Before I can get to my computer and test it,

Do Lab traps proc CWDT + Imortal Call? Seems like those + Doedre's Elixir should trivialize most traps.


Wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
Last bumped on May 3, 2016, 11:07:14 AM
I think most if not all of the traps do damage over time, which I don't think procs cwdt.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Spikes and darts (and possibly cleavers) proc CWDT.
Everything else is a DoT and doesn't proc it.
Tested and confirmed.


Wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
"
PaperRat wrote:
Spikes and darts (and possibly cleavers) proc CWDT.
Everything else is a DoT and doesn't proc it.


Confirmed that cleavers proc CWDT
"
"
PaperRat wrote:
Spikes and darts (and possibly cleavers) proc CWDT.
Everything else is a DoT and doesn't proc it.


Confirmed that cleavers proc CWDT


Nice, thank you. Updated my trap testing thread.

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