[2.2]The Supreme Gentleman's Oro's Elementalist with VMS [videos coming soon]

First of all, I'd like to thank you for making this build. I've always wanted to play a melee witch, and you made the dream come true. It's the most fun I've ever had in this game. Flickering around like a cartoon character straight from Dragonball. While looking down upon all the people with their basic spells. Fantastic, thank you.


Now, my leveling experiences.


I started the character about a week ago, leveled with firestorm like you said. Got Oro's at 67. Couldn't hurt a god damn fly. Until I ascended about three times. From then on, the power levels simply broke the scale.

The only problem was survivabilty, one-shots were frequent and not enjoyable. I spent a long time trying to solve this problem.
Started by looking at armor, kaoms, figured it would solve the low life problem. Little did I know about Vaal Molten Shell back then. The lack of sockets and armor quickly took me off the idea. So the only option was Evasion. Since we're already stacking Dodge on the skill tree, we might as well finish the job properly. I went with Hyrri's and Atziri's Step, plus a Quartz flask with Vaal Grace. Using Vaal Pact with Warlords Mark and Dyadian Dawn gives me enough leech to heal back any damage I might not have dodged.

Now, the skill tree you made was a complete mess. Wasting so many levels on stat nodes was new to me and hard to swallow. However things weren't all bad, and probably had a purpose. High level red gems on Oro's need a lot of strength, and Hyrri's Ire needs 197 dex to even be equipped.
The longer I played with this build, the more I understood the choices you've made on the skill tree.

However I've also been playing with it and made some of my changes.

This is what I've been using until this point. Same as yours with a few tweaks here and there.



Few hours ago I've made this. It really hurt you skipping witches' complete starting nodes. While they are really good for VMS, you're recommending to use Controlled Destruction gem. But that gem only gives spell damage. A quick look at the skill tree, and you will find that we have plenty of free spell damage nodes at the start. There's also a lot of life nodes left, for in case you want to level up beyond 90.




Experimenting with this build is what made it so fun to play for me. Currently I'm saving up for a Taming and hope to see the effects and playstyle changes. I'll link my gear later in this post or the next. Feel free to check my character if youre curious, the name is PandaNopants.


Sorry for writing this wall of text. I thank you for reading it, if you didn't, I thank you for giving me this experience.
Last edited by PawPawPanda on Apr 26, 2016, 7:47:19 PM
Hey, glad to hear you enjoyed the build!

I know the tree looks bad since it bypasses the starting spell damage nodes (very strong for witch normally) and takes the awkward cut to the right. The reason I did that was just to reduce the amount of nodes spent to get all the big keystones, and that vaal molten shell already does broken amounts of damage that the benefit gained from those spell damage nodes isn't too valuable. I also took the barbarism (+1 max fire res/life node) since I was concerned about reflect as well as using cloak of flame. I definitely feel the current tree could be improved though. For example, I do like where you take the ev/life nodes on the tree. As I mentioned, the great part about this build is that it's very flexible in where you want to take it, but it still keeps the insane clear speed.

In terms of getting oneshot, I don't really get oneshot outside of really rippy high maps, even with 4.5k hp, and when I do, it's when my buffs aren't up. If you see the village ruin clip, I get vaal rain of arrowed for around 900 damage with no basalt flask (fortify is up and bird isn't enraged though). I'm able to facetank chateau boss and map kaom in a vuln map, etc. I'm not sure what your setup is, but I keep fortify on leap slam (try to keep it up in rippy maps), have mitigation flasks, and have cwdt blade vortex curse on hit enfeeble. Additionally, you can drop arctic breath for a chaos golem for more phys reduction if you don't value the chill, or throw in an enduring cry.

I did think about hyrri's and atziri boots with the acrobatics setup, but I personally went with cloak of flame myself because I wanted to be able to use paragon of calamity reliably as well as just have some flat mitigation on top of AA and PoF. That having been said, I think the dodge setup works fine, and even the kaom's setup can work (at the cost of gimping one of the 4L setups and forces a 4L vms, which is fine given its base damage).

Adding a taming is great when dealing with really high resistance mobs at high maps, but definitely isn't necessary for general mapping; I can do most maps with 2 mokou's with no issue.

Once again, I'm glad you enjoy the build and I appreciate the feedback; I'll be sure to update it as I experiment more and finish my videos!
The original Hillockfarms
RIP IHavSixLinkSearingTouch (73 dual incinerate templar) 8/11/2013
RIP TwoShavronnesOneFlask 9/11/2014
6L count: 10
GGG is tracking your processes, better stop downloading that My Little Pony porn :^)
I want to love this build so badly. I made an oro flicker on Perandus using Neversink's build and it was amazing. Could rarely find myself in a situation of dying (or close to). This is so much a glass cannon. I'll keep trying it, but :/ Maybe it's just the difference of using a witch base.
"
widds wrote:
I want to love this build so badly. I made an oro flicker on Perandus using Neversink's build and it was amazing. Could rarely find myself in a situation of dying (or close to). This is so much a glass cannon. I'll keep trying it, but :/ Maybe it's just the difference of using a witch base.

Honestly if you wanted to you could build this like neversink's build, which is basically slapping on a kaoms and life rings instead of emberwake taming or mokou's and using fortify in the main flicker link. Basically you trade damage for more survivability, as expected. Drop acrobatics and phase acro for more life nodes and the survivability becomes more comparable to neversink's build, or you can go the hyrri's dodge route instead. Drop accuracy and EO for RT and more life. The problem with neversink's build is that it just falls apart in high maps with resistances and the time it takes to kill stuff makes it a liability as opposed to blowing shit up. Not to mention, he has trouble with porcupines when he could just slap on a pyre ring and forget about it.

The mitigation between both builds is roughly the same as is. I allow for endurance charges from enduring cry and enfeeble cursing, along with various mitigation flasks and fortify on leap slam, as well as arctic breath chill. Additionally, we have vaal pact leech which pretty much means the only threat is getting oneshot. I've facetanked map kaom in a vulnerability map since vaal pact vms leech is more than enough to top up my health. Only key difference between my build and neversink's is the 2k hp difference, which is due to me taking acro + phase acro and using damage oriented rings. I also have higher fire resistance from purity of fire, have paragon of calamity, and run arctic breath in my setup, which can be changed to a warlords mark and chaos golem on demand. Throw in an immortal call in there too if you want.

And yes, the witch start isn't ideal, and better suited for CI. I managed to roll this chest, so when I have time I'll make a CI version of this build for a higher effective life pool.
Spoiler
From my estimates, I should be able to get around 7k es, which is a low but workable amount.

tl;dr: build more tanky if you can't survive with my current spec, I don't have survivability issues except in very rippy maps
The original Hillockfarms
RIP IHavSixLinkSearingTouch (73 dual incinerate templar) 8/11/2013
RIP TwoShavronnesOneFlask 9/11/2014
6L count: 10
GGG is tracking your processes, better stop downloading that My Little Pony porn :^)
I'd definitely be interested in a CI build since I have this in the stash..



I did figure out one of my issues last night though, plopped in a lvl 20 blade vortex for some reason lol.. swapping that out was a huge QoL bump.
Any recommendations on gear upgrades? Not entirely happy with the amulet but there's not many life/resist/crit amulets up at the moment and all of them are maybe side upgrades at most. Gloves I'm keeping an eye out on a pair to replace the leech for attack speed since we don't do physical damage anyways.



Also have two Mokou's and a Pyre I swap out depending on what I'm mapping.
Last edited by widds on May 1, 2016, 3:47:30 PM
"
widds wrote:
I'd definitely be interested in a CI build since I have this in the stash..

I did figure out one of my issues last night though, plopped in a lvl 20 blade vortex for some reason lol.. swapping that out was a huge QoL bump.


Tell me how CI goes, it might solve the squishyness issue on this build. I'd gladly level another character for it.


"
widds wrote:
Any recommendations on gear upgrades? Not entirely happy with the amulet but there's not many life/resist/crit amulets up at the moment and all of them are maybe side upgrades at most. Gloves I'm keeping an eye out on a pair to replace the leech for attack speed since we don't do physical damage anyways.

Also have two Mokou's and a Pyre I swap out depending on what I'm mapping.


How is staying alive with those items? That's the biggest issue I had to work around with. Hugely solved it by going max dodge.



Last edited by PawPawPanda on May 3, 2016, 2:56:25 PM
It's not that bad anymore. Made a couple of changes to the items.



Running those now. Swapping to enduring cry in the helmet worked out well, and then it's mainly just figuring out which are the hard mobs so I can pop VMS on them.. stuff I'd die to a lot is a non-issue with VMS up because they just instantly die.
Last edited by PawPawPanda on May 5, 2016, 7:46:51 PM

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