How to make Labyrinth more rewarding...

Doing the Lab once on each difficulty to get your ascendancy points is TOLERABLE (not fun, but tolerable). The problem is for people who want the enchants, because there is no other reason to run them than for the enchants. Given area is 68, 99% of the drops there are just vendor trash.

At the end of the run, you should be given the option to choose ONE OF THREE head enchants. Going there for the 1/300+ is not fun at all.

Also, to make people actually want to do the content (referring to hunting for keys) instead of just sprinting to the end, Treasure Keys should give you one random extra enchant. Why make content that no one wants to do?

NOTE: From data mining, higher labyrinth level will exist giving higher level enchants... will people want to farm those again to get the better version of the current enchants? Rewards for lab running NEED to get buffed.
IGN: LessBow
Last bumped on Apr 2, 2016, 1:59:07 PM
This thread has been automatically archived. Replies are disabled.
"
Schn1tt3r wrote:
Why make content that no one wants to do?


Speak for yourself.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
I like doing it lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
I like doing it lol


You like to look for all areas all treasure keys? I am sure you don't. I was referring to "hunting keys" as something no one wants to do. Everyone just sprints to the final boss and does lab again. Giving incentive for going out your way to get more treasure keys is what I was suggesting. Each key giving a random enchant would do the trick.
IGN: LessBow
"
Schn1tt3r wrote:
"
I_NO wrote:
I like doing it lol


You like to look for all areas all treasure keys? I am sure you don't. I was referring to "hunting keys" as something no one wants to do. Everyone just sprints to the final boss and does lab again. Giving incentive for going out your way to get more treasure keys is what I was suggesting. Each key giving a random enchant would do the trick.


I tend to hit most of the zones, grab the keys, open chests, kill Argus, etc. Lab is pretty good XP for the level range. In fact, I have been running it quite a bit for the XP just so I can speed run through Act 4, since I'm not a fan of Act 4.
"
Schn1tt3r wrote:


At the end of the run, you should be given the option to choose ONE OF THREE head enchants. Going there for the 1/300+ is not fun at all.



i think this is a good idea.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I like the labyrinth. It's fun to run through. However I completely agree that isn't anywhere near rewarding enough.

The xp is about a third of what you'd get in dried lake so it's crap for that.

Getting the right enchant takes many runs, and isn't needed when the area level is relevant to you. By the time your character is capable of running the lab efficiently and you actually want that good enchant to take it further, you're in your 80s blowing through a level 68 area. The loot isn't relevant to you because the rolls are too low, the xp is negligible because the mobs are too sparse and too low level. Your defenses are probably high enough to just ignore it all. Why would you go for treasure keys or puzzles or darkshrines in the labyrinth when all it gives you is a little more crap to vendor for alt shards? It's not even giving you the crap efficiently, you'd accumulate the same loot faster just blowing through alched 68s.

The end game labyrinth needs to be level 75. You shouldn't be chasing end game gear enchants in level 68 zones. There's no risk to prevent monotony from setting in and no chance for a reward except the enchant at the very end.
I have started to die during runs to some traps in dark places because I kinda snooze off and look at something else instead since not much input is required. Nothing really keeps you on your toes which leads to you playing poorly.

Pretty much everything the labyrinth offers besides the enchant is entirely ignorable, Argus, the keys, the hidden chests, the Darkshrines.

It is quite sad to see so much content being wasted due to the zone's low level.

I dont know about you guys, but laby only worth these days is the enchantment. I havent been touching anything other than rushing to kill Izaro get the enchantment.

If each of those unused silver/treasure keys are allow to roll enchantment another time, may be I will try do those keys again.
I kinda agree. Labyrinth needs to be more rewarding besides enchants. It needs to have some more incentive to do side areas, hunt for silver keys etc. Now, hunting for silver keys isn't rewarding enough.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke

Report Forum Post

Report Account:

Report Type

Additional Info