TWiST (To Wander in Such T-)

I want to play a game.

The game is opened first by a Setter. The Setter describes the immediate area, and an at-a-glance synopsis of the visible Curiosities and Passages, their locations, and their current state (If they are a door, they may be locked.).

Curiosities are any item or feature, such as a key lying on the ground or a disruption in a rock face that may hint at a Hidden Passage.

After the Setter is finished, an Actor responds by taking control of the one and only player-character and choosing whether to Interact, Explore or Search.
To Interact with a Curio, the Actor describes it up close using what senses and tools the player-character currently has at its disposal, then turns control. Hidden and Locked Passages are treated as Curios.
When Exploring, the Actor moves the PC to the area beyond a Passage of their choosing and becomes a Setter, describing the subsequent area and its contents, then turning control.
Searching the area turns control over to the next person, an Elaborator, who defines what hidden Curios or Passages the PC finds, if any at all, then turns control over again.

All players are encouraged to keep tabs on Map and Inventory.

NPCs may be encountered, and the PC may have emotions. Try not to make the PC TOO bipolar.

Maybe you can create additional PCs out of NPCs.
---

You wake up on the ground. At least, you think it's the ground. It's hard enough to be, that's for sure. Uncomfortable, gritty, cold. Yeah... That's right. Ground.

For a moment your mind wanders in the darkness behind your eyelids. Where are you? Where WERE you? ...WHO are you? You can't seem to remember anything at all. You remember the sciences, the arts, you remember what a bear is and how to field-strip a an M4. Well, THAT was a random recollection. Perhaps you were military.

As you open your eyes, they are met with... A vast and broken sky, filled with static and debris. "What sort of place is this?" you wonder. You can't remember seeing the sky, but you are sure it never looked like that!

You stand and realize how weak you are. Thirsty... Hungry... How long has it been since you've eaten? As you stumble and nearly fall, you realize how horrendous a mistake that would be. To your horror, you look down. You are not standing on just hard scrabble ground, and you are most certainly not standing on the simple face of a cliff.

You realize the ground beneath your feet is a rare and precious commodity, and that in every direction, even down and directly beneath the ground, there is nothing but twisted haze to be seen. At least you can see the sky... That's something, right?

As you stumble back your foot hits something hard yet mobile, and you hear the tell-tale scratching of metal on scrabble. You look over to see a handgun. 9x19mm Parabellum. Twelve round magazine. "How do I know that...?"

Near your feet as well is a small compass on a canvas strap. It seems uncertain where to point.

To... some direction - THE direction - the meager landmass you are standing on stretches off into the foggy distance.
>take fog
|| Normally you should describe what happens and such, but-

Squinting your eyes, you look off into the distance and decide to reach out to see if you can touch that strange and bothersome haze. After a bit of stumbling along the path and around the edges, you find that the fog is almost like a bubble around the area you're in. Travelling down that path might take you out of that soup.

Otherwise, the fog is unreachable.
>drink soup

You glance down the path out of the soup, but a distant drill sergeant's voice comes to you, as if by radio from the deepest recesses of your mnemonic orifice: "I don't know/but I've been told/when in soup/drink all you'll hold." Perhaps you were in a film somewhere?

So you open your mouth wide, letting the soup around you flow in. Now the soup which was outside is inside, and the emptiness which was inside is outside; thus has reality changed.


You have acquired nutritive substance: Soup.
You have acquired the fact: Time since last meal: 0 seconds.

You are no longer in soup.
Congratulations, your tampering with the game has damaged its code matrix. The soup you just drank has turned you blue with purple polka dots and the drill sergeant in the distance has been revealed to be a busty Amazon Geth.

The Geth takes notice of you and activates its tractor beam to pull you in, then hogties you and hauls you away to its village.

BAD END: Death by Snoo Snoo
>new game
You are in a field. Wombs are to the north, south, and west.
Ok...so let´s try to participate.
-look east
You are not realy sure why you stand so useless and even somhow helpless in that barren field of broken soil,looking at the wombs give you the creeps so you just turn southward to see what might be there.
You better haven´t do it.
In the south there is not much more than a dark and boiling Cloud of a consistance you might not even want to call cloudlike.
It´s more like a living blackness,from which dark strains of a substance in a texture that hurts your eyes by looking at it waver aimlessly back´n´forth.
Then you began to hear a faint humming sound coming out of this cloudlike thing,and as soon as this sound begins the strains seem to stiffen up,like they began to search for something.
Hope it might not be you.
Looking to the ground you now see a halfburned torch and a pack of matches laying nearby
Last edited by Tremoniator on Feb 18, 2013, 3:12:51 AM

Report Forum Post

Report Account:

Report Type

Additional Info