Can we have less RNG on the enchants?

Like it is fucking brutal think I ran about 30-40 times today <.< anyway I propose something to the forbidden word ''D3''s system

You have one chance at the current moment and obviously 99% of the time it will be shit so I propose it gives you to like I dunno 5 enchants that you can choose out of the 100+ variations of it?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Mar 7, 2016, 6:40:48 AM
Last bumped on Mar 8, 2016, 2:15:25 AM
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Maybe do what I suggested a while back:

Helm enchants are more weighted towards skills socketed in the helm in time of enchant.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Like I'm SRS / Hybrid right now and the 40th run was Ice crash on my helm

T_TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
They should have at least give player to choose enchantment type = Melee, Projectile, Spell, Defense.

then the RNG will be base on that. This is still random enough that player would still need to do a few runs to get what he wanted.

Makes no sense to roll a melee enchantment if the player is a spell caster.

Last edited by Darkkrows#6635 on Mar 7, 2016, 7:03:56 AM
I like xbox huge RNG for this because it means uniques are easier to use than T1 rares (yey) and it also means that meta shit becomes even more expensive
:^)
"
ihasmario wrote:
I like xbox huge RNG for this because it means uniques are easier to use than T1 rares (yey) and it also means that meta shit becomes even more expensive
:^)
why? explain pls.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
+1, yes please
New mute system is terrible - no trade...
"
I_NO wrote:
Like it is fucking brutal think I ran about 30-40 times today <.< anyway I propose something to the forbidden word ''D3''s system

You have one chance at the current moment and obviously 99% of the time it will be shit so I propose it gives you to like I dunno 5 enchants that you can choose out of the 100+ variations of it?


Actually, 300+ they say in the update post.

I just went there 3x and I'm happy with my 20% vulnerability duration with my no curse char.

Lab was made for zombies.
I think it should let you choose one keyword. Then only enchantments for skills with this keyword should roll.
May your maps be bountiful, exile
Weighted by the stat requirements of the helm should help... kinda like the color of the sockets.

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