Can we have less RNG on the enchants?
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Like it is fucking brutal think I ran about 30-40 times today <.< anyway I propose something to the forbidden word ''D3''s system
You have one chance at the current moment and obviously 99% of the time it will be shit so I propose it gives you to like I dunno 5 enchants that you can choose out of the 100+ variations of it? Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Mar 7, 2016, 6:40:48 AM Last bumped on Mar 8, 2016, 2:15:25 AM
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Maybe do what I suggested a while back:
Helm enchants are more weighted towards skills socketed in the helm in time of enchant. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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Like I'm SRS / Hybrid right now and the 40th run was Ice crash on my helm
T_TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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They should have at least give player to choose enchantment type = Melee, Projectile, Spell, Defense.
then the RNG will be base on that. This is still random enough that player would still need to do a few runs to get what he wanted. Makes no sense to roll a melee enchantment if the player is a spell caster. Last edited by Darkkrows#6635 on Mar 7, 2016, 7:03:56 AM
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I like xbox huge RNG for this because it means uniques are easier to use than T1 rares (yey) and it also means that meta shit becomes even more expensive
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"why? explain pls. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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+1, yes please
New mute system is terrible - no trade...
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" Actually, 300+ they say in the update post. I just went there 3x and I'm happy with my 20% vulnerability duration with my no curse char. Lab was made for zombies. |
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I think it should let you choose one keyword. Then only enchantments for skills with this keyword should roll.
May your maps be bountiful, exile
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Weighted by the stat requirements of the helm should help... kinda like the color of the sockets.
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