[2.4] EmberStrike - 2h Flickerstrike - Insane damage


This is The Red Samurai (AKA EmberStrike)


I chose each skill, every piece of gear, and the artwork very carefully to create a sort of "character", a Red Samurai.

A samurai strikes with speed and tenacity to end the fight as quickly as possible. Red blades - with a dash of green clash as the Samurai strikes with a honed sword and cuts down each enemy.


This build uses 6L oro's sacrifice with The Taming and Emberwake to ignite enemies hundreds of times.
Level 1 blade vortex is also used with a 15 second duration to add additional ignites.

The Elementalist class provides proliferation, Elemental Conflux, and elemental damage reduction.

Required Items:




Gear Explanation:


- pure fire damage - weapon of choice

- cannot be frozen, reduced reserve, buff to anger aura and vaal haste

- Provides ignite chance, massive ignite duration, and a decent defensive mechanic against physical damage.

- look for attack speed, life, accuracy and resists

- a very underrated belt - provides MASSIVE attack speed while clearing and phys immunity.

- mandatory for scaling damage through ignites

- mandatory for using the taming combo

- resists - life, and ACCURACY


6L oro's - Flickerstrike - melee splash - faster attacks - multistrike - weapon elemental damage - fire pen

5L Cloak - blade vortex - chance to ignite - faster casting - spell echo - increased duration

4L helm - anger - vaal haste - blasphemy - flamability

4L - CWDT - arctic breath or fireball - GMP - flame dash

4L - CWDT - blade vortex - chance to ignite - immortal call or inc duration

Skill Tree


4700 hp
300 life regen
3000 accuracy
40/44% dodge


Short clips - including 79 village ruin boss

Elemental Overload Version:
https://www.youtube.com/watch?v=U-xwiDN4G1U&feature=youtu.be t14 palace - instant dom kill

Pre Ascendancy patch

Easy Tier 10 map

To see my other builds, look here:
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe on Oct 7, 2016, 5:31:34 AM
Last bumped on Dec 1, 2016, 11:51:25 PM
Hi Dream,

I like your build and am definitely considering it, though before I make a major time investment for the required gear I would like to know how much dps would I possibly be able to see end game and if it's atziri or uber viable. I watched the videos and tried to see your dps but you didn't show it. If you can could you post a screen shot of your stats or show a vid of tooltip damage or explain the dps please. It would be much appreciated :)
Unfortunately, the damage changes very frequently, so I cannot give even a guess of the dps.

That being said, flickerstrike base damage is 3068-4200 with Anger. Attack speed is 0.18s or 5.18 aps. This only using anger/clarity.

10% increased damage is equivalent to +100 to the base damage. On bosses, its quite easy to reach 300 stacks, especially with Elementalist Proliferate.

So, 1 ignite = 10% increased damage = +100 base damage (roughly).

10 = 100% increased damage = +1000 base damage

With 300 stacks, thats +30, 000 base damage.

Ok, so here is where other factors come in. Even though the ignites do 20% of a normal ignite, they are still multiplied by the increased damage from ignite stacks. I have not done the math for it, but its also a lot of damage.

Next we have shock from Vinktars (for bosses) and shock from Conflux (trash).

Finally, we have attack speed from vaal haste, and
. Soulthirst is very erratic for increasing attack speed, but quite often doubles my aps.

-In regards to atziri, it is not viable because she is immune to status ailments.

Hope this helps!
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe on Mar 7, 2016, 9:16:47 PM
Hey Dream!
I'm starting this build, and I have never done a build that focuses on ignites and status effects so much, so this is probably a nooby question.

From my understanding, flicker strike cannot be spammed without constantly igniting the enemies, so where is all the ignite or ignite chance coming from? If you could help me get a slightly better understanding on that I would greatly appreciate that!

I should also note I have never used flicker strike ever so this could just be my misunderstanding of the skill.
Last edited by Gageypoo on Mar 10, 2016, 2:21:15 AM
hey no problem! path of Exile has a lot to digest ;)

To answer your question about flickerstrike, you are right, we need to ignite an enemy with oro's sacrifice to gain a frenzy charge. Flicker strike consumes the frenzy charge to bypass its own cooldown. Multistrike gem allows flickerstrike to hit 3 times while only consuming 1 frenzy charges.

Chance to ignite comes from the gem "Chance to ignite", skill tree, (fire damage nodes at the top), and gear - Oro's sacrifice, the taming, and emberwake.

Add it alltogether and there is close to a 100% chance to ignite.

Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe on Mar 10, 2016, 3:53:46 AM
Last edited by Yooa on Mar 19, 2018, 3:38:46 PM
I actually leveled with facebreaker's!

in fact, before using oro's, I used the blade vortex taming/emberwake combo with facebreakers and ice-crash. It did even more damage, but because of abyssus, it had no survivability.

Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
What'd you do for Bandits?
Great build mate!
IGN: Scordalia_
NuclearRaven wrote:
What'd you do for Bandits?

I just took the skill point. 40 life is also a good option, so is attack speed.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863

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