Time to buff Thief's Torment?

A few years ago, this ring was incredibly valuable --- mostly for the mana on hit mechanic, but over time, it's value has decreased substantially, and is now almost never used other than to fill a few levels before you get your mana regen figured out. This is obviously because of the trade off of not wearing other rings. I'd just like to see a small buff to keep the ring competitive in the current game.

Here are it's current stats:

+(8 to 10)% to all Elemental Resistances
(10 to 16)% increased Quantity of Items found
Can't use other Rings
+(8 to 12)% to all Elemental Resistances
50% reduced Effect of Curses on You
+(20 to 30) Life gained for each enemy hit by your Attacks
+15 Mana gained for each enemy hit by your Attacks




I suggest increasing the all res roll to (18-22)%, and adding a moderate hp roll to them +(35-45)life.

Anything would be welcome, as I think the iconic ring has lost a lot of it's identity since there are so many options for mana/life on hit now.
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well. ita main strenghts are IIQ, reduced curse effect 50% and free link (lgoh/mgoh)

i use this ring on two characters and fully understand the drawbacks. however can relate with a slight buff notion
With a lot of builds thiefs torment translates into being basically unable to die until merc.

I don't think it needs a buff.

I would like to see more one-ring-only rings though

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