Feedback/Opinion on the new maim mechanic

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Wiesl_1404 wrote:
I was really excited at first for maim beeing available for players as a "have to invest/hard to get" mechanic (only available by taking a specific 4 points ascendancy noteable or maybe on niche unique items)

The ability was used by Talisman bosses before which was considered a slow effect (attack speed/cast speed and movement speed reduction - all in one) which felt really impactfull and awsome.

Today i looked at the ascendancy page on the official GGG website and noticed that the mechanic was "nerfed" to only affect movement speed but to a slightly higher degree.
This is not true. Maim is not, and never has been, a "slow" effect. It's always only affected movement speed since it was first added.

It was developed and implemented for the ascendancy classes as a movement speed reduction for attacks (equivalent to hinder for spells). It was only after that point that it was added to Rigwald, who ended up in the game first as part of talisman league.
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Wiesl_1404 wrote:
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Mark_GGG wrote:
...(equivalent to hinder for spells)...

Was this a little spoiler right there? Can hinder to be considered a new mechanic for spells in Ascendancy?
Hinder is applied by Wither (See http://pathofexile.gamepedia.com/Wither), but is implemented as a generic debuff so we can use it on future spells that need to debuff movement speed, and they'll inherently not stack with other hinders, as like most debuffs, only the strongest one is in effect. This allows us to make such movement speed debuffs more impactful, since if they all stacked we'd have to avoid the total you could get reaching 100%, so each individual one can't be very strong. Maim is the equivalent for attacks, used for similar reasons.

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