Race-Relevant Talisman Patch Notes

The required and drop level of resistance and item find rings has changed from level 12. Sapphire Rings appear from level 8, Topaz Rings from level 12, Ruby Rings from level 16 and Gold Rings from level 20.

Early-game Bows have had their levels and damage changed:
- The damage of Crude Bows has been increased from 4-9 to 5-13 (+38%).
- The damage of Short Bows has been increased from 4-13 to 6-16 (+35%).
- The damage of Long Bows has been increased from 6-23 to 6-25 (+7%). Their level has been reduced from 10 to 9.
- The damage of Composite Bows has been increased from 11-26 to 12-26 (+3%). Their level has been reduced from level 15 to level 14.
- Recurve Bows have been reduced from level 20 to level 18. Their damage has been reduced from 12-36 to 11-34 (-6%).
- Bone Bows have been reduced from level 24 to level 23. Their damage has been reduced from 12-37 to 12-36 (-2%).

Serrated Arrow Quivers now drop at level 5 and have a level requirement of 5.

A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.

Freezing Pulse now gains 1% projectile speed per gem level over 1.

Flame Surge damage has been increased by around 20% at all levels.

Flame Totem cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1 [...]. When combined with the cast speed changes, this now does 40% less DPS at level 1 [...]

Ice Nova damage has been increased by 20% at level one [...]

Spark damage has been increased in damage by 10%, and starts at 4 projectiles [...]

Storm Call's radius has been increased by 25%

Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. [...]

Cleave now gains increased area of effect radius of 1% for each level after the first.

Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.

Ground Slam now gains increased area of effect radius of 1% for each level after the first.

Spectral Throw has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. [...]

Sweep's radius has been reduced by 8%.

Burning Arrow's base damage has been increased from 130% to 150% at level 1 [...]

Ice Shot's radius has been increased by 9%. Ice Shot's chilled ground duration is now 1.5 seconds at all levels. [Used to be 0.88s at Level 1, up to 1.65s at Level 20.]

Lightning Arrow's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.

Poison Arrow (Caustic Arrow): The damage of this skill has been increased by around 37% at level 1, [...] Caustic Arrow's mana costs have been increased, from 5 to 8 at level one [...]

Rain of Arrows has had its base damage increased by a flat 10% at every level. [...] The mana cost has been reduced, from 9 to 7 at level one [...]

The Ranger and Shadow sections of the passive skill tree have been substantially reworked. The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.

Area of Effect skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.

Fixed a bug where Shift-Attack worked incorrectly with Movement skills.
Necropolis: 96
SC: 95 97 93 96 100 93 94 93 94 95 96 97 94 93 94
HC RIP: 94 96
Character archive: view-thread/963707

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