my plans - first duelist

Here are my plans. :)

Bandits: +40 max life / +8% ias / +1 frenzy charge
Equipment: The Blood Dance Sharkskin Boots
Build: Cyclone+CoC... Assassin's Mark + Elemental Weakness + Blasphemy... Arctic Armour
Passive skill tree (progression):
- Level 62
- Level 83
- Level 89

Lvl 89 Summary:
- 4 Jewel sockets
- +153% max life
- 4.6% life regeneration (with 6 frenzy charges, 10.6%)
- (280 dex) / 90 int / 150 strength
- 24% increased evasion
- Acrobatics & Phase Acrobatics
- 65% IAS
- 212% crit strike chance
- 190% crit strike chance with daggers
- +1 power charge
(- 30% crit multiplier
- 60% crit multiplier with daggers
- Critical strikes with daggers poison the enemy
- 66% increased physical damage with daggers)

Comments?
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Last edited by bwam on Nov 22, 2015, 5:00:12 PM
Ranger seems better suited for this skilltree. I'm assuming you go dual wield as acro gives you less block.

Why not this instead?

https://goo.gl/QiRleZ

Still a bit low on life for what i'm used to, but maybe you have enough damage to compensate.
IGN SNEEDFINDER
Last edited by 0flip on Nov 22, 2015, 2:45:27 PM
Thanks for the response! I looked at both trees and compared them, and here's what I found:

Pros to your build:
+13% increased attack speed
<Edit: Actually, my build has more IAS as well... +5%... misread it.>
+60% increased physical dmg w/ daggers
+38% more Evasion

Pros to my build:
+32% chance to crit
+1% max life regen per sec
+6% to max life
+18 max life
<Edit: I also have +70 Strength>

I personally prefer my build. :)
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Last edited by bwam on Nov 22, 2015, 4:58:32 PM
Maybe a bit of an old reply, but anyway. I don't know how you calculate things but my Ranger version has (with Daggers while Dual Wielding):

+21% increased Attack Speed ( ~180% total = 10% more attack speed )
+206% increased Physical Damage ( ~400% total = 100% more damage )
+62% increased Evasion Rating ( ~180% = 30% more evasion )
+1 Frenzy Charge ( can be 1% life regen if you use Blood Dance )

Whereas your Duelist has (Assuming you take like, 1 Life node to get the same amount of points):

+11% increased Maximum Life ( ~250% total = 10% more life )
+32% increased Accuracy ( ~250% total = 10% more accuracy )
+32% increased Critical Strike Chance ( ~400% total = 10% more crit chance )

This is excluding item increases of course, but c'mon lol. Effective 100% more damage for 10% less life?

Edit: Just noticed "CoC" in your main post, wtf... Why CoC?? You have near 0 damage bonuses for your spells....??
IGN SNEEDFINDER
Last edited by 0flip on Nov 30, 2015, 1:43:03 PM

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