Please fix disconnects when entering maps due to large number of corpses

As title says.

I've had cases in parties where they put up a TP by corpses and I DC on the loading screen. Then they put the TP in a clear spot and I'm able to go back in.

Please fix this, it's extremely annoying to lose high level maps from it.
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I just lost another Tier 13 map because I put up a TP inside the boss room. No fracture, no nothing, just a normal map.

Come on guys, this should be a priority. 2 years playing and this never happened until recently.
Last edited by Lord_Kamster on Oct 10, 2015, 5:54:19 PM
I've learned to play around this but didn't know what was causing it for a while. Mostly, placing a portal in a clean area works. When I do my top tier maps that I really can't have disconnect, I will clear the map and then run back through picking up all the most valuable items before using a portal.
Last edited by robertredberry on Oct 11, 2015, 4:15:35 AM
+1

Lost 2 maps yesterday to this... one had awesome map drop rng in tier 10 map too. Sad Panda.
And yet another 79 lost.

Any official word on this yet?
"
I think this is just working as intended as another layer of difficulty and RNG.

Sorry for your loss.


Had a great laugh.
Definitely have to make meaningful decisions about high quantity + high pack size maps now. ARE THEY WORTH THE RISK?
Working as intended™.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.

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