Regarding Shatter Visuals
That snap sound when something gets shattered is extremely satisfying, but the visual effect of shatter isn't quite up to par. As near as I can tell, there's one animation used for every shatter kill - a pile of large, frozen chunks is spread across the ground. I've always found it odd that skeletons leave frozen pieces behind that are far larger than their 'living' selves were. Any chance we'll be seeing an improvement on this?
While we're at it, a chaos damage-specific animation would be killer. I've imagined chaos damage as being something that causes tumors, growths, and other oddities to erupt from those slain by chaos damage. |
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