Map ideas

1. Decent map - Based on the race. Starts at level 66 and each zone goes up a level. Six portals to go as far as you can.

2. Level # unidentified map. Has a level but the tileset isn't revealed until you enter. Same if you role it. It gets called magic map or rare map. But affixes remain undefined until you are in. Can even spawn a unique map of that level at usual drop rates but the map appears to be a rare until you go in.



Wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
Last edited by Lightning_Wolf on Sep 4, 2015, 11:01:51 PM
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now you just need enough money to buy right to designs unique item from one of old supporter...


my map idea:

- straight map
- always have the same layout and the same monster packs (can't spawn ghosts, stronboxes etc)
- lvl 68 but mobs have life like in 78 map and deal damage like in 78 map
- mobs don't drops items
- If you clear map in under 4 minutes you get random unique

Would be cool map to compare builds

I also like idea of maps with special reward. So if you clear it at the end is crafting bench where you can:
- get 1 white socket on item,
- craft one of master mod (not meta master mod) for free,
- change item base tier to higher base (example: crude bow > short bow)
- change item base tier to random base (example: judgement staff > long staff)
- change item base to random one (example: coral amulet > jade amulet),
- add one random mod to item,
- change one item mod to higher tier.
- change one item mod to random tier.
- remove one random mod from item,
- add 1-20 quality to gem
- add 1 level to gem
- corrupt item like using vaal orb on it but you can not accept it.
- add 1-5 quality to weapon and gear to over 20 quality
- find Master thet give daily mission
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Sep 5, 2015, 2:18:33 AM

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