[Malachai] This is not a MMO.......

What's missing at the Malachai fight is a short phase where you stand still and apply damage.
I agree with your post. My thought is remove phase 2 completly while taking a few of the elements to phase 1. It should be enough.

I dont know if they've put this boss in a 78+ lvl map but if they did, have fun running the map in a 3+ people group.
Last edited by subziro#2644 on Jul 18, 2015, 10:26:46 AM
What I really don't like about the Malachai fight is not Malachai himself (his attacks, hp, etc.) but the boss arena. It is too small, very often over 50% of the arena is covered with Malachai's attacks and, additionaly, there is no cover. Please, give us something to hide behind!
I'm not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!
Standard IGN: Aerandair
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Kranyum wrote:
20 minute boss fights were you do more dancing than shooting is seriously not the way to go for an ARPG...

the fight is a pointless dance to dodge all of the probably 8 - 10 effects that he does while dps-ing him.

Stun makes dancing frustrating.

It's a poorly executed chapter of the game.



I guess for the final boss in act 5 we will need Deadly Boss Mods and raid call haha :D

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