[2.0] Frost Blades / Crit Dagger / ES / CI
Hello!
This is my first Post on the Forum overall and you see here the first build im doing on my own. Since i am rather new to the game and its mechanics, i am unsure if this will work out and what stuff to take, so any help is appreciated. The Theme should be Chilling / Freezing Enemies to lower the Damage they do and get Bonus Damage and Frenzy Charges from Hypothermia and Ice Bite. After killing a Pack i would use Phase Run with the remaining Frenzy Charges to get fast and safe to the next Group and have the Damage Multiplier as soon as i arrive. When the Shield is low, i hope i can get enough time with Phase Run to recharge it. Energy Shield for Defence because i hope i can Stop Enemies by Chilling / Freezing long enough for the Shield to reload in Fight from time to time. The Witch is Level 48 at the moment. 4L / 5L / 6L Chest: Frost Blades
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Supported by: - Hypothermia (+Dmg to Chilled, Chance to Freeze Chilled) - Ice Bite (Frenzy Charge on killed frozen Enemy, Chance to Freeze) And? I dont know what to take from these, i ordered them from most to least attractive (please give me some insight): 1. Power Charge on Critical? (More Crits, more Freeze, more Dmg) 2. Multistrike? 3. Melee Physical Dmg? (More Base Dmg on Frost Blades) 4. Increased Crit Damage 5. Faster Attacks? 6. Cold Penetration (reduced Cold Resist) 7. Elemental Proliv? (Extend Chill / Freeze) 8. Weapon Elemental Damage? 9. Added Fire / Frost / Lighning Dmg 4L Feet / Hand / Helmet: Toggle Skills
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Enlighten Clarity Discipline Herald of Ice Again from most Attractive to least: 1. Clarity / Flat Amount Reserved (Mana Reg) 2. Discipline / 60% Reserved (moar Shield!) 3. Herald of Ice / 25% Reserved (+ Cold Damage / killing Frozen Enemies, what we should do alot, makes them Explode) 4. Arctic Armour / 25% Reserved (Chills Enemies / more Defence against Physical Dmg) 5. Hatred 50% Reserved / (Physical to Cold Dmg -> see Questions) 6. Grace 60% Reserved / (More Evasion) 4L Feet / Hand / Helmet: Phase Run and Vaal Skill for Oh-Shit-Moments
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Phase Run Increased Duration Vaal Cold Snap (Cold Dmg, Chilled Ground, 100% Freeze...) Elemental Proliv(?) 4L Feet / Hand / Helmet: Curse
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Layout: Cast When Damage Taken (lvl 1) <Ice Spell> (lvl 1) <Curse> Curse on Hit Curse (Attractive to not Attractive): 1. Frostbite (minus Cold Resist / Chance to Freeze) 2. Assasins Mark (+ Crit, Mana and Life on Death, Chance to gain Power Charge) 3. Poachers Mark (Life and Mana on Hit, Flask Charge, Chance to gain Frenzy Charge) Ice Spell (Attractive to not Attractive): 1. Cold Snap (Aoe, Chance to Freeze, Chill and Freeze Duration) 2. Ice Spear (Increased Crit = Freeze Chance) 3L Off Hand Spirit Shield: Cold Snap Trap for Boxes
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Cold Snap Trap Elemental Proliv 3L Main Hand Dagger:
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Ice Golem ? Stats to get: Most Critical to less Critical (some insights?): 1. Energy Shield Recharge Rate / Max Energy Shield (Defence) 2. Physical Damage (Base Dmg) 3. Max Frenzy Charges (?) 4. Crit Chance (Dmg and 100% Chance to Freeze on Crit) 5. Crit Multiplier (Dmg) 6. Chance to Freeze (More Frenzy Charges, less Damage Taken) 7. Cold / Elemental Dmg Passive Tree: https://www.pathofexile.com/passive-skill-tree/AAAAAwMBAv4FfQzyDXwN0Q5ID8QQexEvEVARlhXXFqoWvxslHU8d2SLqIvQqCyo4Kwospiy_LOEtVTQKNbk2PTdmN4E3gzt8PdFCw0NURwZLrlFMUXRVhVZjVvVXyVv0XfJfal-wY0NsC20ZbWxvnnBScFZw1XcHd_1943_GgwmExYauhxOIQonTjAuMNo6KjumQG5Mnl9CZmpoTm7WcpKEvoqOly6Z_ppmm66crrEesZrGztAy1SLb3uMq5Prl8vjq-isEAwcXDOspKytPQ0Nh22VvbGttu29TfhN-K41bk6-d06NbpAun-6rrrY-wY7LDtQfLh8-r0cfVL Keystones: Chaos Inoculation Immunity to Chaos Damage, if i choose ES, i can go all the way...right? I hope by dropping Chaos Resistance alltogether i can stack more of the "Stats to get" on the Gear. Ghost Reaver Life Leech to ES Vaal Pact Instant Life Leech, No Life Reg (So my 1 Life does not Regenerate...) Conduit Mostly i play with a Crit Bow Ranger, so why not Share the Charges? Bandits: Normal: Kill all 1 Skill Point Cruel: Kill all 1 Skill Point Merciless: Kraityn, + 1 Max Frenzy Charge Items: Nice Uniques to get would be: - Bino's Kitchen Knife Dagger, nice DPS, Crit, Works well with Adders Touch - Berek's Grip Ring, + Cold Dmg, Life Leech from Frozen Enemies - The Taming Ring, + Elemental Dmg, Chance to Freeze, + Dmg on Frozen - Doryani's Invitation Belt, + Cold Dmg, Chance to Freeze when using Flasks, Cold Damage Leeches Life Things Considered: - Blood Rage would be nice with Chaos Inoculation, but not after 2.0 Changes (no more Chaos Damage, but Physical) - Frozen Enemies are considered Chilled, so the Bonus Dmg from Hypothermia applies to Frozen also ToDo: - Is Hatred a good Choice? If Frost Blades Converts 40% Physical to Frost, is Hatred calculated on the remaining 60% or on 100% of my Physical Damage? - Is there any way to get around Clarity? I would like Arctic Armour -.- - What to do with the empty Sockets on the Mainhand? - What about Bosses? Is a single Target Attack with Culling Strike worth it? - Should i invest in Shield Defences? - Should i invest in more Max Power / Frenzy Charges? - Should i invest in more Sockets? What Jewels would benefit the build? |
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Hello, im thinking about building around this skill, and for 5L i'd suggest next links:
1- Frost Blades 2- LMP?/fast proj (since its proj based skill) 3- FA 4- WED 5- incr. crit damage Jewels (for new league i guess, cuz starndart doesnt need any jewels cuz of mirror gear): some rare jewels which grants crits and Warlor's Reach + Cold Steel : -Warlod's Reach grants +1 melee weapon and unarmed range/ 8% phys damage -Cold Steel transforms phys damage nodes to cold damage and cold to phys (i think we can play with this, but maybe would be better to use some rare jewel) This is my tree which i will start progress soon |
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