Need some suggestions

Hi,

I'm trying make it look like the middle level of Haku's hideout is indoors. I think Elreon's pillars work well for the walls, but I'm having trouble with what to use for the floor. Tora's path seems ideal but it sort of shimmers at the seams which is really annoying, and Catarina's Crypt Tomb (I think 3) looks really nice, and doesn't shimmer, but it's sort of higher up than I'd like. Are there any other options for flooring that work well, or am I stuck? Also if anyone has other suggestions for walls that make it look indoors I'd like to hear them.
rugs
IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1
Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368
Hideout: https://www.pathofexile.com/forum/view-thread/1428672
it only shimmers if its overlapping on the same vertical level; its called Z-fighting

Path suffers from it the most because its 2D; every part will Z-fight




Just try to make sure no parts overlap and path will stop shimmering
Yea the problem is I wanted to cover it and not have the sand showing through the floor. Thanks for the advice though.

Also Z-fighting makes me think I should go find the dragon balls to get Krillin back.
Play around with the different variants.

You will notice that, while variants 1 and 2 are z-fighting (nice term btw), the curved one (I believe that's variant 4?) will always win this z-fight. With this you can get a 100% coverage and no flickering textures :-)
IGN: Btch

The Scream http://www.pathofexile.com/forum/view-thread/1282942
Immaculate Forest Hideout http://www.pathofexile.com/forum/view-thread/1092016
ooooooooooo You're right this is wonderful.
"
Lars30 wrote:
Play around with the different variants.

You will notice that, while variants 1 and 2 are z-fighting (nice term btw), the curved one (I believe that's variant 4?) will always win this z-fight. With this you can get a 100% coverage and no flickering textures :-)

whoa i had no idea!

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