Ignite Damage calculation
Related to this: http://pathofexile.gamepedia.com/Ignite
The Base Damage of Ignite is 20% per second of the hit. Example: Firedamage: 100, burn: 20/s If i get nodes to get an increases of 400% with Fire/Elemental/Projectil (Fireball), so i should do 100% per second of hit. Example: Firedamage 500, burn: 500/s Is this part correct? What role plays the slower projectile beta Gem? is it applied twice too? (for Fireball and again for Ignite) Last edited by Fumina on May 29, 2015, 2:00:50 PM
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increased fire/ele dmg 400%
--> you do 500 fire dmg -> 100 burn x +400% = 500 total burn dmg dunno what beta slow proj gem does so cant help on that Ign: LavaMosse TimeZone: GMT+2 Last edited by kaarelo on May 29, 2015, 3:12:14 PM
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" 30-49% less projectile speed 20-29% more projectile damage Much better than before, I must say. And yes, it's a projectile damage multiplier and it will effectively apply twice on ignite from projectiles, so if you had those 400% increased damage and 29% more from slow projectiles you would do 645 direct damage and 832 damage per second. Wish the armchair developers would go back to developing armchairs.
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Sounds good, thank you very much ;)
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New Question: Fireresis
Fireresis affect the Firedamage and the Burning damage, so in the case of 1000 Damage and 1000 Burningdamage, the damage should be changed to this: 0 Resis: 1000 Hit, 1000 Burn 25 resis: 750 Hit, 562 Burn 50 resis: 500 Hit, 250 Burn 75 resis: 250 Hit, 62 Burn -25 resis: 1250 Hit, 1562 Burn -50 resis: 1500 Hit, 2250 Burn -75 resis: 1750 Hit, 3062 Burn -100 resis: 2000 Hit, 4000 Burn -125 resis: 2250 Hit, 5062 Burn Is this correct? Level 21 Flam: 40% Level 21/20 Ele Weakness 48% Effectivity: 52% (beta) Total from curses: 133% EE: 50% This would be a total of around 183% reduced Fireresis. | |
Yes, resistance also effectively applies twice to damage over time, that's why enemies will probably never kill you with ignite.
Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Jun 4, 2015, 9:31:24 AM
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Additional Questions: Base Damage, Support Gems
In all cases, we do 1000 Firedamage (hit) and 1000 burning damage Does Base Damage modify the burning damage? It should since its not limited to to weapon damage. Heavy Strike Level 1: 150% Base Damage becomes to 1500 Firedamage and 2250 Burning damage Spectral Throw level 1: 38% Base Damage becomes to 380 Firedamage and 144 Burning Damage Spectral Throw level 1 with GMP level 1: 38% Base Damage and 50% less projectile damage becomes to 190 Firedamage and 36 Burningdamage Any Attack with 100% Base Damage and Beta Elemental Proliferation http://cb.poedb.tw/us/gem.php?n=Elemental+Proliferation 100% Base Damage and 30% less Damage becomes to 700 Firedamage and 490 Burning Damage So Firedamage linked with EP would do 51% less Burning Damage If Burning Damage works in this way means, that you will get insane burning damage values with Ice Crash. Actually (live) iam using Static Strike with Multistrike: Primary Target: 110% Base Damage, 36% Less Damage Multistrike becomes to 704 Fire Damage and 495 Burning Damage Secondary Targets: 492 Fire Damage and 220 Burning Damage* *) This would explain, why it seems so my Burning Damage does (almost) no damage. | |
" Base damage no, GMP yes, beta prolif yes, Multistrike no. Here's a list on the wiki (all-damage modifiers like that on beta prolif is kind of missing from the list, but it should be obvious that it counts if some of its subtypes do). | |
" 'Deals % of base damage' is short for 'this attack deals % of base damage', that's why it doesn't affect damage over time except indirectly. Supports that say 'less damage' like Melee Splash will affect burning. Supports that say 'less attack damage' like Multistrike will not. Supports that say 'less projectile damage' like GMP might not in some cases, for instance if you use them with melee/projectile skills like Molten or Lightning Strike they will not apply if you ignited with melee hit. Wish the armchair developers would go back to developing armchairs.
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