What if mods on rare/magic jewels interacted with the tree more?

Currently they have boring stats like "15% increased damage with daggers"

Wouldn't it be more fun, deeper and interesting if jewels rolled mods like "3% increased damage with daggers per Strength node in X radius"?



This would make magic/rare jewels far more interesting, instead of being extra ring slots like they are currently.

Last edited by H4xolotl on May 3, 2015, 12:59:39 AM
Right now magic jewels can roll quite a lot of random mods meaning the probability of getting 2 useful mods for a build is rather low (it can roll weapon specific boosts - like %damage with daggers etc). I don't even want to talk about rares. Now if they add specific mods interacting with part of the tree, like the one you quoted, the chance to get 2 good mods for your character will get even lower. But at the same time, jewels with good rolls will be extremely valuable.

It's a great Alt, Chaos and Vaal sink tho.
Kick Ass and Chew Bubblegum - That's nature for you.

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