Is it Possible to 'Dial Down' my Skill Animation Effects
I've recently returned to POE after months of absence, to warm up for 2.0.
Within 5 mins of playing I was woefully reminded why I stopped playing. Desync is as bad as ever, possible worse. I've heard rumours however, that 2.0 will introduce a 'No Desync' Option where server and client are always aligned and action latency is soley based off ping. GREAT NEWS!...But... I have doubts weather this will fix lags/FPS drops from skill animations, ie: ALL Mjolner Builds, CoC Dischargers, High Attack Speed builds, ect... I'm no 'coder' but a UI option to dial down Skill Animation Effects sounds simple, and I have no doubt it will improve gameplay for a HUGE number of players! In the mean time, Is there a way I reduce the skill animations? Perhaps in the 'config' file?? Please and Thankyou! =) |
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Just wait till 2.0 release, there have been posts that show fps difference in live and beta, and beta seems more stable. Also, somewhere I read that fps lag caused by overlapping projectiles has been reduced too, so keep your hopes high.
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In a stream, Chris mentioned that a fix he is excited about is one that reduces the impact on performance from applying a status effect or adding a particle effect to many entities at once, which is causing huge lag spikes. An example of this would be GMP - Chain - Lightning Arrow - Added Cold critical strikes.
Get laid, get paid, drink Gatorade.
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