(Purely Theorycrafting Only) Elemental Hit Templar Staff Build
Help me suggest improvements to this imaginary min-max build:
Helmet: Abyssus Chest: Belly of the Beast or Tri-Resist/Life/Armour Rare Belt: Tri-Resist/Life/Armour/Flask Recovery Gloves: Maligaro's Virtuosity Boots: Tri-Resist/Life/MovementSpeed/Armour Boots Ring #1: Flat Physical/Life/Life Leech/Attack Speed/Accuracy/Elreon Critical Strike rare Diamond Ring Ring #2: Death Rush Amulet: Life/Critical Multiplier/Flat Physical/Mana Leech/Attack Speed/Accuracy Weapon: Lathi/Judgement Staff -Incision : (35-)38% = 9.2184 -Tyrannical 150-169 IPD -Emperor's 75-80 IPD, 100-135 Acc -Flaring 29-38 to 58-68 -Celebration 26-27 Attackspeed -Destruction 35-38 Crit Multiplier Lathi: Damage Range Calculations:
Spoiler
Base Range :66-110
Base Damage after adding flaring : 95-104 to 168-178 Increased Physical Damage Modifiers: 225 - 249 (No Quality Yet) Rolls from (213.75 - 258.96) - (378.00 - 443.22) Physical Damage : 232.75 - 478.82 Critical Strike Chance : 9.2184 (9.018) Attacks per Second : 1.575/1.5875 (35-38)% Increased Critical Strike Multiplier Judgement Staff: Damage Range Calculations:
Spoiler
Base Range :65-121
Base Damage after adding flaring : 94-103 to 179-189 Increased Physical Damage Modifiers: 225 - 249 (No Quality Yet) Rolls from (211.50 - 256.4) - (402.75 - 470.61) Physical Damage : 230.30 - 508.41 Critical Strike Chance : 9.2184 (9.018) Attacks per Second : 1.512/1.524 (35-38)% Increased Critical Strike Multiplier Weapon Links (Main Damage Link): (1/23)Elemental Hit - (4/20)Enhance - Increased Critical Strikes - Melee Physical Damage - Multistrike - Increased Critical Multiplier (G-G-B-B-R-R) Helmet Links: CWDT-EC-IC-ID (R-R-R-R) Chest Links: Ground Slam - MPD- MS - ICS - Added Fire - Faster Attacks (R-R-R-B-R-G) Glove Links: Hatred - Reduced Mana - Warlord's Mark - Assassin's Mark Boots Links: Herald of Ash - Elemental Prolif - Reduced Mana - Increased AoE (R-R-B-B) Initial Skill Tree used (117 points, Oak/(Oak/Kraityn)/Alira) : https://poebuilder.com/character/AAAAAgUA-d2LjEqYzGaUXMBmogDhc5o7gpsaOJBVJy_sOIV9KU862C3SWfPAGphv3COSffcycqmsquXPPT4qOKlutfI1kti9_gq3PjIJcmxsRrjKO3wPxKKjf8Yc3JMntAxwUonTcNVd8g5IEZbz6ioLY0NsjJ2qNj3jhP_eJP3nVFFHjb8FtcLstMVirE2SI_aNfTB8NDFYrl6lE3GPRvuLz352rOoYkwfJZ0FyvJrtRKeluUMEszrh8kUNfOq6KPpXyfnogsdBh3cHhxOcpG-egwlGcaZX_o9N4-vuuJOnCDLRRUdTUkWdmuAYXa3x Aim of build : Use Elemental Hit to boost critical chance as high as possible, and crit build on staff. https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial. Last edited by Exialis on Apr 25, 2015, 1:37:51 AM
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You cant sustain Ele Shit with that build. With only attack speed from gear + Multi you're looking at a cost per second of 170 mana.
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10 (level1)*1.4*1.25*1.15*1.3*1.8 = 47.0925
47 Mana per activation. 34 Attackspeed from Tree. 20 From Death Rush buff 7 From Ring 107% More from Multistrike 1.61(Increased Mods) * 1.524 (Base Attack Speed) * 2.07 (Multistrike)* 47 (Mana Cost per Activation) / 3 (1 Cost per 3 Attacks) = 79 Mana/Second 80 Mana should be sustainable, no? https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
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" i sustain my 5L flameblast build with 29 mana/sec :p Delete on death.
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but flame blast cost is very small and elemental hit cost is huge?
mana leech gem can help but it's dumb, thief torment ring will reduce the damange output by a lot too with the loss of the elemental mods on the rings. the last solution is a bit of physical damage with alot mana leech + huge mana pool - es aura+eb?- and mana regen... Maybe an artic armour build? and multi strike is more efficient with mana/cost number of attacks than unlinked skills. you pay higher mana cost for 3 attacks which takes more time than one single attack at higher skill cost and therefore benefit of a better mana regen/mana leech time ratio. if it costs 50 mana each 0.5 sec for one attack or 75 mana each 1 second for 3 attack with superior dps, the 75 mana /1 second is better I will never be good but always I try to improve. Last edited by Geisalt on Apr 25, 2015, 9:26:37 AM
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" Not if you leave it at lvl1. It's only 10 Mana. Since the elemental damage component is so hard to scale you might as well use it as a 92% Critical Chance Gem. https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
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