Is there any changes on act map levels?

Hi,

I'm wondering if previous acts are shortened or had their map levels changed due to release of act 4. Can anyone in beta tell me what differences we got with act 4? What is going to be the new ~60 area that we grind for chaos recipes, still docks?
IGN: Aristona
Yes..I know that oak is now south of the tree and the coves are gone
those who know little believe they know much.but those who know much have learned of their ignorance

Guild: eclectic gaming council. Diversity is our first name
Going to be lots of changes in this regard. Lots. Too many to list.
Incomplete running tally
Submerged passage is one level
The Coves are gone
The Blackwood is gone -- the weaver's chambers are in Western Forest
Chamber of Sins is only 2 levels
Wetlands is straight off of Riverways now, then vaal ruins, then northern forest
Vaal Ruins is just one big level
Caverns is one level
Clarissa is in City of Sarn now -- very hard miss to miss
Unique boss of City of Sarn is a Captain of the Guard
Unique boss of the Slums is good old Derpetus
The Crematorium appears much smaller
There are some unique gemling warriors in the warehouse
Solaris is much more streamlined.
The blockage in the warehouse sewers is now accessible from multiple directions
The aqueducts zone after it is gone -- fight some monsters, then straight into the ebony barracks
The WP for Ebony Barracks enables serious Gravy farming
Lunaris is now 2 levels, with the old lunaris 2 torture decorations being just past the 'congregation' area -- REALLY clever change

Several waypoints have been moved around.

...that's just what I've encountered so far.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.

Dogma > Souls, but they're masterworks all. You can't go wrong.

I was right about PoE2 needing to be a separate, new game. It was really obvious.
Last edited by Foreverhappychan on Apr 23, 2015, 9:32:47 AM
d:-D*

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