Witch starting area interconnection

Ok, you mentioned a mild tree rework in those balance notes and this is something that was bugging me for a while.



It's the following - in other starting areas we see left-right or top-bottom sides connected via universally useful nodes like life and/or mana. However, witch has that interconnection done through minion nodes and stun while casting nodes. There are more builds which find neither of those useful than those not interested in either life or mana so I'd like to suggest switching up stun avoidance and life/mana cluster on the right, which currently can be bypassed easily if necessary.

Something like this:

Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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