Making Bleed Viable?

So a lot of complaints I've heard about bleed is that in order to make the bleed decent you need to hit harder. And if you are hitting harder, well, might as well just straight up kill your enemy rather then relying on bleed and i absolutely agree with that.

So basically, what we need is more bleed damage without giving more initial damage. So why not give an insane amount of "increased bleed damage" in the tree? Nodes that would increase the damage of the bleed without increasing physical damage. (I'm thinking like 100-200% bleed damage wheels or even more then that)

You could put a few wheel far away from each others so that players would have to somewhat commit to it. For example you could have 1 or 2 of these wheels in Ranger or even Shadow so that you wouldn't be able to scale physical damage at the same time as well as if you went to the marauder and duelist area.

I think it would be a pretty legit Build with Vulnerability or Temporal chains set up.

Anyways, thought i'd share my thinking on this matter, tell me what you think!
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