Need direction on tanky 1h ground slam marauder

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https://www.poebuilder.com/character/AAAAAgEAAecFLRLhFCAUTRiRGekaOBo-GlUb-iSLJd8nLykuLdIvzDH7Nug6UjrYOzs9Dz38QT9GaVBHUeZVqVcNWGNfP2CRYMRhIWLsZKNqAW6Xcql07XdTeTl673y4fLt99X7if-OCm4TZhO-HKZBVkc6SfZSHl7SYb57Fns2kGacwtiy2irvtvJ_BgsQVxFjE9sbY0iHcI9-y5FHkreXP6dXqGOw47w7yL_Kc9kj3Mve--Ov8Sw==


When I respecced for 1.3, I was going for a lot of endurance charges from endurance charge on stun, and some frenzy charges with The Blood Dance boots, so I could use discharge. After trying it and not doing much damage, I decided to scrap that idea and just use the endurance charges for really long immortal calls (they're like 6.5 seconds now lol). I mean, it's cool, and even though I basically stun lock most mobs, I don't do much damage.

Do you have any advice for what I can do with this build? Maybe something better to do with all the charges like getting those conduit gloves? I'm alright with not being the primary damage dealer in a group situation; being tanky with CC is fine. Perhaps if I could find some ways to make myself more useful in a group situation...

An idea is perhaps should I switch to 2h weapons for more damage since I am so tanky* from the endurance charges? I really do like blocking, though =P. Should I invest more in auras to increase my utility? I like having high rarity, since this is my highest level character. Most of my gear is from generous friends, so I'm trying to acquire some wealth on my own power now that I've hit endgame. Any tips on that front?

*I have this nagging feeling that I'm not as tanky as I think I am. Burst damage is still scary with like 2.5k health. Do I need more? What's the best way to get it?

Edit: I have about 5.7k dps on my ground slam with endurance charge on melee stun in there, but 7k dps with added fire damage in there instead. 2k avg damage on vaal molten shell. And I just added reckoning, so that's still pretty low dps... it would be funny to juice that up with some supports, though. idunno.
Last edited by Triderpitops on Mar 5, 2015, 3:26:50 PM
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Triderpitops wrote:
Gear
Spoiler


Passives
Spoiler
https://www.poebuilder.com/character/AAAAAgEAAecFLRLhFCAUTRiRGekaOBo-GlUb-iSLJd8nLykuLdIvzDH7Nug6UjrYOzs9Dz38QT9GaVBHUeZVqVcNWGNfP2CRYMRhIWLsZKNqAW6Xcql07XdTeTl673y4fLt99X7if-OCm4TZhO-HKZBVkc6SfZSHl7SYb57Fns2kGacwtiy2irvtvJ_BgsQVxFjE9sbY0iHcI9-y5FHkreXP6dXqGOw47w7yL_Kc9kj3Mve--Ov8Sw==


When I respecced for 1.3, I was going for a lot of endurance charges from endurance charge on stun, and some frenzy charges with The Blood Dance boots, so I could use discharge. After trying it and not doing much damage, I decided to scrap that idea and just use the endurance charges for really long immortal calls (they're like 6.5 seconds now lol). I mean, it's cool, and even though I basically stun lock most mobs, I don't do much damage.

Do you have any advice for what I can do with this build? Maybe something better to do with all the charges like getting those conduit gloves? I'm alright with not being the primary damage dealer in a group situation; being tanky with CC is fine. Perhaps if I could find some ways to make myself more useful in a group situation...

An idea is perhaps should I switch to 2h weapons for more damage since I am so tanky* from the endurance charges? I really do like blocking, though =P. Should I invest more in auras to increase my utility? I like having high rarity, since this is my highest level character. Most of my gear is from generous friends, so I'm trying to acquire some wealth on my own power now that I've hit endgame. Any tips on that front?

*I have this nagging feeling that I'm not as tanky as I think I am. Burst damage is still scary with like 2.5k health. Do I need more? What's the best way to get it?

Edit: I have about 5.7k dps on my ground slam with endurance charge on melee stun in there, but 7k dps with added fire damage in there instead. 2k avg damage on vaal molten shell. And I just added reckoning, so that's still pretty low dps... it would be funny to juice that up with some supports, though. idunno.


get mana leech on either gloves / amulet / ring (2% is enough)

and ditch blood magic gem, use something like Weapon elemental damage
I have 351 mana reserved out of 461, which only leaves me with 110 mana. With ground slam costing 80 mana right now, that seems a little risky. Would I really be ok with that?
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Triderpitops wrote:
I have 351 mana reserved out of 461, which only leaves me with 110 mana. With ground slam costing 80 mana right now, that seems a little risky. Would I really be ok with that?


id say test it

with a 30 ish mana cost static strike and 5+ aps i can sustain it with a 2% phys dammage leeched as mana

im not a ground slam specialist, but most ground slam builds I see are 2H
Last edited by Big_Ben87 on Mar 5, 2015, 4:15:39 PM
Wow, yeah, just 2% totally covers it. I forgot that blood magic was doubling the cost of ground slam. Now it's only about 44 mana and I'm not having any problems. Thanks!
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Triderpitops wrote:
Wow, yeah, just 2% totally covers it. I forgot that blood magic was doubling the cost of ground slam. Now it's only about 44 mana and I'm not having any problems. Thanks!


how much DPs do you gain with WED or added fire?

also are you using resolute technique or crit? if crit then try to get more chance to crit on tree and gear.
I'm using crit and my current chance is 11.8%. WED gives me 8.5k DPS if I replace endurance charge on melee stun. If I replace added fire instead, I have 6.5k, which is .3k less than using added fire (added fire is higher level, though).
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Triderpitops wrote:
I'm using crit and my current chance is 11.8%. WED gives me 8.5k DPS if I replace endurance charge on melee stun. If I replace added fire instead, I have 6.5k, which is .3k less than using added fire (added fire is higher level, though).


I mean if u replace blood magic by WED, whats your dps?
Sorry, I didn't mention that ECoMS was replacing blood magic, so the 8.5K with WED was replacing blood magic.

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