Are new players happy with market availability?


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by pointless i meant game features/options that no one really does or no one really uses.


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that includes but is not limited to skills (why would one not level with flameblast?)


Not all players will have the ability to respec out of spell damage or have access to damage nodes that you'd really want for leveling flameblast.

People level with all sorts of skills, TS, KB, spectral throw, quite a few skills are still really good to level with, flameblast gets the blunt of the talk because it seems overpowered when supported correctly.

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uniques


Some aren't designed to be used for endgame, but rather as leveling or unqiue builds.

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, builds(ranged-ranged-ranged because...it's win, has to be atziri viable, has to be a mf farmer, then maybe drop a melee char),


Its ranged because people are finding out (after some pretty significant changes) that there is no disadvantage to going ranged. In PoE you don't take less damage if your melee (what d3 did) GGG said melee is fixed in act 4, so well just wait and see.

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always skipping certain map bosses(orchard one; if everyone is skipping it, it's like it doesn't even exist)


This is risk vs reward scenario, the orchard map boss is way too strong for its level, similar to many other maps as well. Jungle valley comes to mind.

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, skipping certain mob mods because rip and so on.


IDK where your playing, but the only time I see SC players skip mobs is if they take way too long to kill, like stone dudes in fellshire.

If your talking about map mods, some adjustment probably needs to be done about -max IMO. The mod is almost always a roll over, especially in HC leagues.

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everything going on in the game looks to be a preparation for a distant and uncertain future and everyone is telling you that's ok, that's what you should do, just hang in there until ...


I guess your saying that the leveling part isn't fun? It was IMO one of the more fun things to do, until I started racing and mapping at high level, now leveling feels unrewarding.

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the present, the now, the moment you're actually playing the game doesn't even matter (unless, in my opinion, you shun everyone out and go self-xyz).


I can see that perspective. Many players suggest for new ones to rush to get to endgame, but why should new players rush, they haven't experienced the game thru leveling many times before.

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i want to enjoy the ride more and not just feel empty at the end of it.


Then ignore the people that tell you to rush. Use some of your currency and play around, just don't go and mirror\exalt any low level gear :D
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
This 'problem' is by design by GGG I'm sure. If they make trade efficient, it will destroy the economy. Trade has to remain a mechanic that enriches the few hyper traders or it will render everyone poor because good items are too common.

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