Season Eleven, Event 53: Merveil Kill

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

A summary of Time based events:

Timed based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.

The boss required to be defeated for this race is: Merveil, located in The Cavern of Anger.

  • The time recorded is based from the beginning of the race, not when your character is created.
  • Characters will not appear on the ladder until they have completed the objective.
  • Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.
  • Characters who die after completing the objective, will still be counted for receiving reward points except for the level-specific prizes.
  • Points are awarded at the end of the race, do not delete your characters until they have been moved to the permanent leagues.


Boss Kill Prizes:

Each Player to kill Merveil in Normal difficulty will receive 3 Reward Points.

Top Prizes:

The overall top player by time will receive 3 Reward Points.

The top 20 players of each class by time will receive:
  • #1 player of each class: Demigod's Eye (Unique Golden Hoop) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.


Prizes for reaching specific levels and staying alive:
  • Level 17: 5 Reward Points.
  • Level 13-16: 4 Reward Points.
  • Level 9-12: 3 Reward Points.
  • Level 5-8: 1 Reward Point.


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points.
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points.
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points.


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points.


Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Mokou's Embrace Unique Item (50 available to be won)
  • Alternate Art Rustic Sash Item (30 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Decided not to take half a second to change my buttons (i usually put leap slam on 2 buttons). So naturally I push my decoy totem button instead of leap slam while under Merveil's rain. GG!
WHY IS THERE A MOTHERFUCKING CORRUPTED ZONE IN EVERY GOD DAMN ZONE IN EVERY GOD DAMN NON FIXED SEED RACE?!?!?!?!?!?!?!?!?!
mvps

so I logged out right when I Got into lioneyes, but I accidentally clicked exit poe instead of exit to logout screen =\

come back in, then I desync into hailrake 3 times in a row

still made top 100 I guess lolz

really lucky with that + instances
And the award to the best drop ever found in Twilight Strand goes to:


I actually felt bad for ruining the potential of those babies with being bad.
Finally got in the Top 10 Templars! yay!

Didn't manage to go sub 30 min though because of derp.
Gonna post Class stats for this race afterwards.
Hideout of the Week: Joe Schmoe VS. The Volcano
https://www.youtube.com/watch?v=mkuAWFPgcdQ

Still available in Standard.
You are welcome to see it for yourself anytime.


386 players in total completed the objective..
good enough for me

Report Forum Post

Report Account:

Report Type

Additional Info