Not so random ping issue.

Hi. i'm having this problem for quite a lot now, but as it comes it goes.
Here's my problem: i connect to the game (ping is ok), go to my ho (ping still ok), i go to the docks to check again and ping's still ok. I open a map from ho, go in. Ping still ok. I start mapping and as soon as i start a fight ping find a fixed value and simply stays there. i'm talking about a flat line with random changes in value once in a while: let's say 20 seconds at 646, flat line, ping, then another 45 seconds at 1523, always flat line ping. from time to times this issue only lasts for 5 seconds then i can play for 20 seconds, then again 15 seconds of flatness.
the weird part is that this problem do not show if i'm standing still and also if the ping go for a while back to normal, between two flatlines and i die in that breif moment, after that, while i'm still in the map, but dead, ping go back to normal again, and the whole connection to the game with it (eg. i get to read the global chat again).

Here's my WinMTR test. started 5 minutes before reopening the game (after a big ragequit for connection issues :D), and then i did all the stuff i mentioned (exept for docks but including the after-death reconnection).

Spoiler
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 0 | 1820 | 1820 | 0 | 0 | 7 | 0 |
| 192.168.12.1 - 1 | 1803 | 1798 | 45 | 53 | 622 | 48 |
| No response from host - 100 | 365 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 365 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 365 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 365 | 0 | 0 | 0 | 0 | 0 |
| 83.224.40.134 - 1 | 1800 | 1794 | 119 | 177 | 748 | 163 |
| 195.59.1.85 - 27 | 881 | 645 | 53 | 58 | 267 | 57 |
| ae7-xcr1.mlu.cw.net - 1 | 1819 | 1818 | 51 | 59 | 622 | 52 |
| mno-b2-link.telia.net - 1 | 1792 | 1784 | 53 | 60 | 662 | 57 |
| ffm-bb1-link.telia.net - 1 | 1815 | 1813 | 62 | 82 | 641 | 65 |
| ffm-b12-link.telia.net - 1 | 1795 | 1788 | 63 | 72 | 609 | 67 |
|xe-1-0-1.bbr01.xn01.fra01.networklayer.com - 1 | 1788 | 1779 | 66 | 73 | 587 | 69 |
| ae7.bbr02.xn01.fra01.networklayer.com - 1 | 1808 | 1804 | 64 | 73 | 653 | 65 |
| ae1.bbr01.eq01.ams02.networklayer.com - 1 | 1800 | 1794 | 72 | 81 | 664 | 74 |
| ae5.dar01.sr01.ams01.networklayer.com - 1 | 1815 | 1813 | 73 | 82 | 667 | 75 |
| po1.fcr01.sr01.ams01.networklayer.com - 35 | 770 | 506 | 0 | 80 | 233 | 74 |
|37.58.67.220-static.reverse.softlayer.com - 1 | 1815 | 1813 | 75 | 84 | 633 | 76 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider



Thanks in advance for your help and sorry for my english.
The issue you're describing is a disconnection from the server. The connection to hop 2 is a bit unstable.

| 192.168.12.1 - 1 | 1803 | 1798 | 45 | 53 | 622 | 48 |

It shows minor packet loss and ping spikes. I'd say this is your problem, call the ISP and ask them for help diagnosing this issue, as this is probably your modem device and they are in charge of it. It might be overheating, or the wiring might be damaged, or there might be some other problem.

Or is your router connected wirelessly to hop 2?
Last edited by ionface on Feb 15, 2015, 5:31:06 PM
Thanks for the answer.
I'm currently connected via cable to the modem which is connected via cable too.
I thought about cable problems but since the issue is quite aleatory and not costant i discarded that option.
I'm going to contact my ISP and then i'll post here if i discover something that might be useful for others.
Last edited by Nanoef on Feb 16, 2015, 12:49:54 PM
This is ridiculous.. I really want to know why this issue happens ONLY in maps (and i'm asking here because i guess my ISP won't know :D ), and not in regular instances like, as i said in the OP, Docks.

Another MTR test, this time the connection with hop2 seems pretty stable:

Spoiler
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 0 | 1175 | 1175 | 0 | 0 | 3 | 0 |
| 192.168.12.1 - 0 | 1176 | 1176 | 45 | 48 | 152 | 47 |
| No response from host - 100 | 236 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 236 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 236 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 236 | 0 | 0 | 0 | 0 | 0 |
| 83.224.40.134 - 1 | 1173 | 1172 | 122 | 172 | 346 | 200 |
| ae3-100-xcr1.mlb.cw.net - 11 | 822 | 732 | 0 | 55 | 156 | 56 |
| ae7-xcr1.mlu.cw.net - 2 | 1122 | 1108 | 51 | 54 | 156 | 54 |
| mno-b2-link.telia.net - 1 | 1165 | 1162 | 53 | 57 | 161 | 55 |
| ffm-bb1-link.telia.net - 1 | 1165 | 1162 | 63 | 77 | 231 | 64 |
| ffm-b12-link.telia.net - 1 | 1172 | 1171 | 62 | 68 | 168 | 64 |
|xe-1-0-1.bbr01.xn01.fra01.networklayer.com - 1 | 1168 | 1166 | 66 | 70 | 163 | 69 |
| ae7.bbr02.xn01.fra01.networklayer.com - 1 | 1169 | 1167 | 64 | 67 | 167 | 65 |
| ae1.bbr01.eq01.ams02.networklayer.com - 1 | 1161 | 1157 | 72 | 75 | 172 | 73 |
| ae5.dar01.sr01.ams01.networklayer.com - 1 | 1161 | 1157 | 73 | 76 | 176 | 73 |
| po1.fcr01.sr01.ams01.networklayer.com - 37 | 481 | 306 | 72 | 83 | 305 | 73 |
|37.58.67.220-static.reverse.softlayer.com - 1 | 1172 | 1171 | 75 | 77 | 172 | 77 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
Seriously noone noticed how 37% of the packet lost at po1.fcr01.sr01.ams01.networklayer.com?

This is the issue, it's not on the second hop.

EDIT: If the packet is lost, you won't get information back so the game starts desyncing.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
Last edited by Alternalo on Feb 22, 2015, 7:47:17 AM
Yes i noticed that packet loss. but i assumed that was a game server problem and not mine. am I wrong?
Yes it's a game server problem, which happens everyone who have serious desync issues, yet GGG always respond with contact with your ISP bla bla. My friend have a different ISP than me, yet he experiencing the same problem, other ppl in other country experience the same problem with no way to have the same ISP of mine so i guess the problem really isn't with my ISP :D

So i would be happy if GGG could answer why does ~35% of the packets lost at po1.fcr01.sr01.ams01.networklayer.com for like 90% of the playerbase (anyone who posted WinMTR results got the same problem) and why isn't it fixed yet? I've posted mine like 2 years and the problem is the same. I bet if they could elliminate this issue everyone would get a much better gaming experience, about 35% better.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
Don't offer up "help" unless you know how to read a network trace properly.

The 37% packet loss on that AMS hop is not actual packet loss. It's a mitigation technique used by very active nodes. It's only REAL packet loss if it carries on to the following hops.. like the 1% ionface pointed out (who is also trained in reading network traces properly).

The packet loss however, I don't see as a large problem however because it's generally minor and on the final hope (from the first trace), there were only about 5 packets that were never "sent" to begin with, and only 2 of those went missing.

I think you might have a complex issue where it is possibly multiple "problems" which makes it harder to properly diagnose.

The 600ms on the second ping is definitely signs of a problem with your modem, router, or the ISP equipment. I'd reboot all those things (whatever you have physical access to) and check again.

Also, the problem with it being inconsistent could also be due to the servers you are sent to.

GGG has a LOT of servers in a LOT of places geographically. They are used for different things. It's quite possible that for some of your instances, you're being sent to a different server network, or even a different gateway. The only way to know for sure is to pull up the client.txt logs and look at the addresses that you're being sent to for your instances and see where they are.

The address you traced to is in Amsterdam. Doesn't mean every instance you connect to will also be.

Also another thing to keep in mind is that networks are not "static" things. They are constantly changing conditions and other things based on a multitude of factors. They're almost living/breathing animals. Just because it works "now", doesn't mean it will work the same 5 minutes or 5 hours from now. Doesn't even mean the routes you use will be the same in 5 minutes or 5 hours. They're constantly in flux.

The only way to properly diagnose a network is to trace it in real-time when experiencing the issues and looking at the different factors that can be seen. Taking a trace when there are no issues will give you something to compare against, but you'll also need traces capturing before/during/after the issue to compare against. The reason that it has to have a trace with before/during at minimum is that the only way to locate a problem is to be actively tracing when the problem starts... otherwise the "issue" could already be gone.... like taking a photograph of a crash site after they've already removed all the evidence.... it's not very useful. It's much better to at minimum get a photo with all the evidence still there, and even better to get video of the crash in progress, right?

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