Grapple / Hook skill (similar to Brutus')
Has been suggested before in similar ways but heres my suggestion.
It would be an attack but not a projectile, not working with projectile gems and projectile speed. So it would have a fixed range. It's a single target skill but can be supported with Melee Splash to pull everything around the main hit to yourself. Where/Why could this be useful? Remaining Obelisk Bloodline monsters, pulling them away from the already standing totems. Pull totems away from packs. Seperate strongbox packs with it. Pull a slow "allies cant die" rare to you. etc. Would love to see something like this and hear others opinions This thread has been automatically archived. Replies are disabled.
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So it would make the game a lot easier by pulling all dangerous things out of thick packs. Got it.
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Just based on the obelisk situtaion with slow mobs it would just save a lot of time (faster gameplay), u dont run into 10 obelisks, ever. And in a thick pack you would probably be unable to hit the right target or pull more than one with splash.
Last edited by Giniyo on Jan 27, 2015, 9:57:40 AM
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This skill would be hilarious. Also desync central, but hey :P
FYI: It's not a fantasy story, it's a cosmic horror story.
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I oddly kinda like this idea. Go figure.
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