Loot filter/tag reduction thread. Just sayin.

http://www.reddit.com/r/pathofexile/comments/2ts3bt/am_i_the_only_one_that_rants_on_the_current_loot/

Just leaving this here for some visibility. GGG, please consider some fixes if none are being considered atm. It's been years now, and the IIQ reduction is hardly a fix. Groups still have this sort of saturation on the screen.

It's a huge contributor to my playing solo in maps. Or maybe 2 manning a map. Guild runs are painful sifting through loot whilst maintaining a reasonable clear speed.
I love pie.
Last edited by xSyK0TiC on Jan 26, 2015, 10:56:00 PM
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imagine if you were able to filter 3 linked RGB items, everyone in the party would see it, and they would all fight for it. I guess the solution is to allocate these items, like rares.
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Last edited by Kaz2ndChance on Jan 26, 2015, 11:21:06 PM
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Kaz2ndChance wrote:
imagine if you were able to filter 3 linked RGB items, everyone in the party would see it, and they would all fight for it. I guess the solution is to allocate these items, like rares.


Why would I care what others get, what allocates to you is visible only to you. I suppose this would work fine.
I love pie.
Yep, this is a big issue for me too. It doesn't even take a party for it to be a problem.

The main thing I would like to see is more aggressive pruning of low level base-item-types, and more aggressive pruning of blue and lower rarities. It could be achieved with a stronger bias for high level base-item-types and less total drops compensated by a higher baseline rarity roll. If it's currently 1 in 10 items that roll blue or rarer (at 0 IIR), then make that 1 in 5 items but reduce drops of that item class by 50%.

There would be a side effect of less vendor items for socket recipes, quality recipes, and chisel recipe, but I am more than willing to give those up in exchange. Most of those recipes are pretty low value anyway because they're so very common, making them slightly rarer might have a positive effect ipso facto.

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