When will a Currency come to the Game?
Hey, im playing now for a while and i don't know why - but
when do you expect to add a Currency in the game? I mean a Real Currency. |
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"The currency in the game is already present in the form of currency items. Not using an gold-style currency without intrinsic value was a conscious design decision which we do not expect to change. You can read more about it here. | |
I found the system that is in play now to be inspiring and fresh. (Based on videos.)
Of course at first I thought, where's the gold? and would the game use Co/Si/Go/Pl as currency, but after reading what Mark wrote, I changed my mind. I wonder how it would work with selling items, maybe a "normal" item would bring 1~3 wisdom scrolls depending on stats etc. Or if it will a pure "auction house" thing. Worst case scenario, people standing around "town" screaming "selling item x for 500 wisdom scrolls or offer" that would be a nightmare. |
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The slow and boring grind involved in accumlating gold is somewhat lessened with the system they've chosen I believe. A random drop of a well sort after gem or orb is a lot more exciting then a slow accumulation of gold. Of course the downside of this is the need to advertise a trade as oppossed to setting up a shop or just popping an item in/or browsing the Auction House. If there is an item you want, there is going to have to be more work put in by the player to generate a trade for it.
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" Never. | |
" There's a subforum dedicated to trade, so there's already a way more productive way of finding trades than just standing in town shouting. |
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" Gold sucks because it can inflate. Any multilayer game that's used gold has always inflated, which means you had to grind more of it. Running isn't freedom. You should know that.
ighnaz - Thanks for the beta key!!!! I HAVE NO MORE BETA KEYS!! |
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"gold technically does have intrinsic values in most games. Diablo 2 for example, has it's use in gambling for items, as well as repairing items — it's uses were just not as easy to use as it was to obtain. The fact gold had a trade limit (I think) and storage limit was a huge problem as well. "Any currency can inflate. Unless the drop rate of things like Scrolls of town portal will change (and/or the mechanics of the scroll), they will be a meaningless currency which is inflated above the roof. That said, I don't think they were ever designed to be of much value except at low level, but the thing is, people will be giving out scrolls for free, so it wouldn't even be useful/valueable at low level. Effective currency is mostly about making it have very high demand due to large/many benefits. Whether the currency item does something itself is rather irrelevant in my opinion if it can be used/traded for things (gold sinks). Aside from that, it's obviously important that there are extremely high (or no) limits to storage and trade, or else it is no longer valuable. That is why gold itself has been problematic for some games. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Nov 9, 2011, 10:53:24 PM
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"I suspect this is just us using the terminology differently - I would disagree with the idea that the value you describe in intrinsic to the gold. It's simply an NPC allowing you to exchange gold for a service and/or item - the gold itself has no value other than what players and/or the game will offer in trade for it, be that more items or the service of repairing items. This is in contrast to the currency items in Path of Exile, each of which can be consumed to perform some useful function without needing to exchange it for the service being performed through an NPC/etc. The difference practically is minimal - there's not a huge mechanical difference between a scroll of wisdom and a do-nothing scroll which the town sage will accept as payment for identifying one item, beyond the need to haul it back to town to do so, but I think the difference in feel is significant here and makes people think of the items in question differently to just gold. | |
This whole "no official currency" stance reminds me of another online RPG called Dungeon Runners.
Gold was made meaningless because it was not tradeable. Instead, the developers wanted the items themselves to be the currency. Sound familiar? The idea was a colossal failure. Trading between players was non-existent. Rants about the currency-less system filled the message boards. The devs held their ground. No more Dungeon Runners. |
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