[3.2] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster

Welcome to my Arc guide, fellow exile!

With this guide i want to provide a basic caster build for beginners and veterans alike,
that scales well into mapping and can even be played completely selffound.

It's not meant to be an overpowered meta build to faceroll all content with, but rather a solid build to get into and actually learn the game with the intention to prepare you for your future builds.

Even if you aren't new, please read the guide carefully.

Questions & Discussion about the current build version start at page 395.

Looks like Patch 3.3 has some decent buffs in store for this build, and it should be great for Incursions. Can't say yet how much the setup will change, just that it will for sure.
I'll start to work on the new setup as soon as all relevant details have been released.



Apex of Sacrifice w/ 5L
T15 Basilica
The Pale Court


About this build


+ extremely cheap to gear
+ fully SSF-capable
+ relatively fast mapping
+ flexible, can run most mapmods
+ high Block, Spellblock & Mind over Matter
- not made for facetanking
- mediocre single-target damage
- Lightning has a very large damage range
- can't easily do T16 Guardians, Shaper & Uber Atziri

Main Mechanics in this build

Chaining: Arc is a lightning-based spell with the ability to chain from monsters.
After chaining to two individual enemies, Arc can also chain back to the initially hit monster.
The amount of times Arc can chain depends on the gems level and can be further increased by enchantments, with a maximum of 11 chains attainable with this build.

Chaining is not represented in our tooltip, it simply shows DPS per enemy hit and is thus not always accurate. Taking all the above things into account, we can deal up to 4x the tooltip damage under perfect conditions.

Shock: An elemental status ailment which increases the damage an enemy takes by up to 50% for a fixed duration, based on our lightning damage dealt.
Arc comes with an implicit 10% chance to shock, which we further amplify to assure relatively consistent shocking for maximum damage output.

Semi-Crit: Instead of going all out on crit, we just get some to proc Elemental Overload, a conditional buff which gives us a 40% more damage multiplier if we've crit in the past 8 seconds.

Block: Having good defenses is extremely important in Path of Exile. Block is a powerful form of defense that lets you prevent taking any damage from a blocked hit, and comes in two ways: Chance to block attacks & Chance to block spells, both with a base cap of 75%.

We get a good base amount of block from using a shield and increase this value through gear.
Unfortunately block won't keep us save from any damage over time and secondary damage, so we make use of another defense called..

Mind over Matter: This is a Keystone which redirects 30% of damage we take to our mana pool, as long as we have sufficient mana. In order for this to be effective, we need an unreserved mana pool equal to approx. 43% of our life pool and a quick way to refill mana, which we gain through regeneration and optionally leech.


First steps for new players


Bookmark & use the following websites:
  • PoE Wiki - Your place to go for any questions about the game, no matter if mechanics, item-related or whatever else.
  • PoeDB - Useful to look up datamined data such as enemy stats and stuff.
  • poe.trade - Most popular shop indexer, use it to buy gear or pricecheck rare gear.
    Beware of price-fixers, always check for average prices instead of cheapest listings!
  • currency.poe.trade - Same as above, but for currency trades.
  • poe.ninja - Use this site for pricechecks. Keep in mind that rolls can heavily affect the value of uniques with big variables.
  • Poelab - Shows the current Labyrinth layouts, services and other important stuff.
  • Map Guide - A very comprehensive guide explaining everything about Maps.
  • Poeaffix - Great resource to look up possible affixes, ilvl requirements and roll ranges for gear.
  • Aura Planner - Helpful tool to work out your aura setup when creating a new build.
  • Vorici Calculator - Tells you the average of chroms needed to recolor your gear to desired colors.
  • Build List - Looking for a new build? This page will help you finding builds based on their main skill.

Use the help panel: This is a new feature that you can find on the lower right next to the shop button, and should be helpful with many different aspects of the game.

Learn recipes: Path of Exile offers an extensive recipe system which you can use for your advantage - if you know all the good recipes.

Level your masters: Elreon, Haku and Catarina can all substantially help you while gearing. Zana is very helpful once you hit endgame maps and should have a fixed spot in your hideout.

Make use of crafting benches: After having unlocked masters by leveling them up once, you gain access to their crafting bench which you can place into your hideout.

Use an item filter: You can find most relevant filters including a preview of each at Filterblast. Neversinks is the most popular choice and can be easily customized at FilterBlade.

Create a shop: Setting up a shop with Acquisition or through Premium Stash Tabs will help you selling stuff to buy upgrades for yourself. This guide can help you to find out what is valuable.

Don't use the trade macro: It's a helpful pricechecking tool and i don't want to discredit it, but is has a huge flaw: it can't take specific conditions into account, which may rapidly increase the value of an item. Some people shamelessly exploit this and will snatch any mispriced items, just to resell them for their actual value. Better check prices manually if you're unsure.

Only take currency while trading: Do not, under no circumstances trade valuable items for other items, if offered! There's a group of people manipulating prices with the intention to scam new players out of their valuable stuff.

Level gems: Make use of your secondary weapon slot to level a few copies of Arc and Storm Call, or other popular gems to vaal or sell. Even if technically not active, these gems will gain experience.

Additional Guides: Engineering Eternity and Huizui are Youtube channels with video guides explaining different mechanics that are worth checking out!

Don't give up: Path of Exile can be very harsh, even for people with experience in ARPG's.
So don't give up if something seems too difficult or you made some mistakes, and rather try to learn from the situation.

Have Fun: While Path of Exile has an overall great community, there are always some black sheep around. But seriously, screw all that. Having fun is all that should matter to you in a videogame, so play what and how you want, not how someone else wants you to!


Leveling this build


This section will help you while playing through the storyline and shows the recommended
passive tree progression, gem setups, quest progression and exp farming zone for each act.

If you want to explore zones or do quests not mentioned here, or even want to level with
a completely different skill then do that, this section is just an aid.


General Advices during Storyline

‣ Keep your flasks updated. I recommend 2x Life Flasks, 1x Mana Flask and 2x Quicksilver Flasks, switch one Life Flask with a Basalt Flask of Staunching in early Act 7. You can find a list of all flasks here.

‣ Upgrade your gear. While not as relevant in the beginning, it's important to look out for gear with solid life and resistance rolls. Ideally you want to have all three Elemental Resistances capped at 75% at the end of Act 3, only Chaos Resistance may be at whatever value.

Rare or Unique gear pieces are not always the best for this purpose, sometimes you're better off with Magic gear giving life and a single resistance.
You can easily craft your own gear, ideally on already 4-linked pieces you get from vendors or drops, however only use Orbs of Transmutation/Augmentation/Alteration at this point, everything else is a huge waste!

‣ If you happen to get a 5-linked, or even 6-linked Intelligence-based gearpiece, check the damage skill setups in the gem section to know what gems to add.

‣ Great Uniques for leveling are Lifesprig, Reverberation Rod, Amplification Rod, Crest of Perandus, Goldrim, Wanderlust and Tabula Rasa, but prioritize a good lifepool and capped resistances!

‣ Use Portal Scrolls and enter town to refill flasks during bossfights.

‣ Get all waypoints you can find. I mention specific waypoints you will definitely need, but generally it's recommended to get them all, since you never know if you may disconnect or need to get back to that zone for other reasons.

‣ If there's multiple gems listed to get, it means you're supposed to get one of those as quest reward and buy the rest from the gem vendor in town.

‣ The passive tree goals for each act are just a pointer, if you're short by 1-2 points or overleveled that's not a big deal.

Act 1

‣ Get Arcane Surge (keep it Lv1 for now!) from Large Chest and kill Hillock
‣ Get Freezing Pulse, link it with Arcane Surge and throw away Fireball
‣ Start looking out for a 3-linked, all blue socket Wand or Sceptre
‣ Get the Coast Waypoint, kill Hailrake on Tidal Island and get Quicksilver Flask in town
‣ Enter Submerged Passage, look for Flooded Depths and kill the Dweller of the Deep
‣ Get Orb of Storms and Passive Skillpoint in town
‣ Enter Prison, get Added Lightning Damage and link it to Freezing Pulse + Arcane Surge
‣ Start looking out for 2x Sapphire Rings
‣ Complete Trial of Ascendancy in Lower Prison
‣ Kill Brutus, progress to Ship Graveyard and get the Waypoint
‣ Look for Ship Graveyard Cave, get Allflame then get Cavern of Wrath Waypoint
‣ Travel to Ship Graveyard Waypoint and kill Fairgraves
‣ Go to town to get Passive Skillpoint, Clarity, Flame Dash, Arc & Storm Call
‣ Throw away Freezing Pulse, craft a +1 Lightning Gem Wand/Sceptre and put in Arc + Storm Call + Added Lightning Damage
‣ Link Arcane Surge with Orb of Storms
‣ Equip Sapphire Rings and kill Merveil

Passive Tree Goal

Exp Farming Zone: The Ledge

Act 2

‣ Once in town, enter the Old Fields first
‣ Start looking out for 2x Topaz Rings
‣ Look for the Den, kill Great White Beast and get second Quicksilver in town
‣ Continue to Crossroads and get Waypoint
‣ Enter Chamber of Sins, complete Trial of Ascendancy on Level 2 and kill Fidelitas
‣ Get Herald of Thunder in town
‣ Go back to Crossroads, enter Broken Bridge and kill Kraityn
‣ Back to Crossroads once more, enter Fellshrine Ruins and Crypt
‣ Complete Trial of Ascendancy in Crypt
‣ Back to town, enter Riverways and get the Waypoint
‣ Go to Western Forest, kill Alira & Captain Arteri
‣ Look for Weaver's Chambers and kill Weaver
‣ Back in town, get 2x Faster Casting and Concentrated Effect
‣ Link Storm Call with Concentrated Effect and Faster Casting in +1 Weapon
‣ Link Arc with Added Lightning Damage and Faster Casting
‣ Enter Lioneye's Watch and get Passive Skillpoint
‣ Go back to Riverways, enter Wetlands, kill Oak and get Waypoint
‣ Get two Passive Skillpoints from Eramir in town
‣ Make your way to the Ancient Pyramid, equip Topaz Rings and kill Vaal Oversoul

Passive Tree Goal

Exp Farming Zone: The Northern Forest

Act 3

‣ Start looking out for 4-linked gear
‣ Kill the Blackguards in City of Sarn and enter town
‣ Go to Slums, enter Crematorium, finish Trial of Ascendancy and kill Piety
‣ Get Sewer Key in town
‣ Go back to Slums, enter Sewers, get Waypoint, find three busts and get skillpoint in town
‣ Get Marketplace Waypoint and finish Trial of Ascendancy in Catacombs
‣ Enter Battlefront, get Waypoint and kill Captain Aurelianus
‣ Go to Docks and get Thaumetic Sulphite
‣ Back to Battlefront, enter Solaris Temple and talk to Lady Dialla
‣ Destroy the Undying Blockade in Sewers
‣ Enter Ebony Barracks, get Waypoint and kill General Gravicius
‣ Enter Lunaris Temple, kill Piety and get Skillpoint in town
‣ Get Imperial Gardens Waypoint and finish Trial of Ascendancy
‣ Go to Library and finish Siosa's quest
‣ You can now buy all unlocked gems at Siosa (currency needs to be in bag!)
‣ Get 2x Lightning Penetration, Innervate and Less Duration from Siosa
‣ Link Arc with Faster Casting, Innervate and Lightning Penetration
‣ Link Storm Call with Concentrated Effect, Less Duration and Lightning Penetration
‣ Enter the Sceptre of God and kill Dominus

Passive Tree Goal

Exp Farming Zone: The Docks

Act 4

‣ Enter the Dried Lake, kill Voll and enter the Mines
‣ Free Deshret's Spirit in Mines Level 2, progress to Crystal Veins and get Waypoint
‣ Get Passive Skillpoint and Summon Lightning Golem in town and optionally farm Dried Lake
‣ Complete the first Labyrinth, you can enter it through the Sarn Encampment
‣ Read up on the Lord's Labyrinth and Izaro to get an idea what's going on
‣ After finishing the Labyrinth, ascend to Elementalist and get Paragon of Calamity
‣ Go back to Crystal Veins, enter Kaom's Dream and kill Kaom
‣ Now enter Daresso's Dream and kill Daresso
‣ Get 2x Spell Echo and Cast when Damage taken in town
‣ Replace Faster Casting with Spell Echo on Arc
‣ Replace Concentrated Effect with Spell Echo on Storm Call
‣ Get Enfeeble and if you're using a shield also Tempest Shield at Siosa
‣ Link those gems to Cast when Damage taken (keep CwDt Lv1, Enfeeble Lv5 and Tempest Shield Lv7!)
‣ Kill Piety in Belly of the Beast, and finally Malachai in the Harvest

Passive Tree Goal

Exp Farming Zone: The Dried Lake

Act 5

‣ Kill Overseer Krow and enter town
‣ Find the Miasmeter in Control Blocks and get Skillpoint in town
‣ Make your way to Templar Courts, kill Avarius and get a unique jewel in town
‣ Get Ruined Square Waypoint and optionally kill Utula to get Assassin's Haste in town
‣ Finish the quest in Reliquary and get Skillpoint in town
‣ Look for the Sign of Purity in Ossuary
‣ Kill Kitava on Cathedral Rooftop

Passive Tree Goal

Exp Farming Zone: The Chamber of Innocence

Act 6

‣ Clear the Twilight Strand to unlock Lilly as Skillgem Vendor
‣ Get Immortal Call and link it to CwDt (keep it at Lv3!)
‣ Get Blind and Increased Duration and link to Orb of Storms + Arcane Surge
‣ Get to Mud Flats and kill the Dishonored Queen
‣ Enter Karui Fortress, kill Tukohama and get Skillpoint in town
‣ Finish Trial of Ascendancy in Prison and kill Shavronne
‣ Enter Prisoner's Gate, kill Abberath and get Skillpoint in town
‣ Get Riverways Waypoint
‣ Enter Wetlands, kill Puppet Mistress and get Skillpoint in town
‣ Light the Beacon and kill the Brine King

Passive Tree Goal

Exp Farming Zone: The Southern Forest

Act 7

‣ Find the Silver Locket in Broken Bridge and get Basalt Flask in town
‣ Enter Crossroads, get Waypoint then enter Crypt through Fellshrine Ruins
‣ Finish Trial of Ascendancy and find Maligaro's Map
‣ Go back to Crossroads and enter Chamber of Sins
‣ Kill Maligaro in Maligaro's Sanctum
‣ Finish Trial of Ascendancy in Chamber of Sins Level 2 and enter the Den
‣ Make your way to Ashen Fields and kill Greust, then get Skillpoint in town
‣ Get Northern Forest Waypoint and enter Dread Thicket
‣ Collect all Fireflies and kill Gruthkul, then get Skillpoint in town
‣ Find Kishara's Star in Causeway and get Skillpoint in town
‣ Good time to finish the second Labyrinth, get Pendulum of Destruction
‣ Get to the Temple of Decay and kill Arakaali

Passive Tree Goal

Exp Farming Zone: The Northern Forest

Act 8

‣ Enter the Toxic Conduits and kill Doedre
‣ Go for Quay first, find Ankh of Eternity, kill Tolman and get Skillpoint in town
‣ Kill the Gemling Legionnaires in Grain Gate and get Skillpoint in town
‣ Enter Solaris Temple, get Sun Orb then enter Solaris Concourse and get Waypoint
‣ Go back to Doedre's Cesspool and go for the Grand Promenade now
‣ Get Bath House Waypoint and finish Trial of Ascendancy
‣ Enter High Gardens, kill Yugul and get Skillpoint in town
‣ Enter Lunaris Temple through Lunaris Concourse and get Moon Orb
‣ Go to Harbour Bridge and kill Solaris & Lunaris

Passive Tree Goal

Exp Farming Zone: The Harbour Bridge

Act 9

‣ Find the Storm Blade in Vastiri Desert and speak to Petarus & Vanja in town
‣ Look for a blocked entrance in Vastiri Desert
‣ Go to town, talk to Sin and then to Petarus & Vanja
‣ Kill Shakari and get Skillpoint in town
‣ Get Foothills Waypoint, enter Boiling Lake and get Basilisk Acid
‣ Enter the Tunnel and finish Trial of Ascendancy
‣ Get Quarry Waypoint, enter Refinery and get Trarthan Powder
‣ Go back to Quarry and kill Garukhan and get Sekhema Feather
‣ Go to town and give the feather to either Tasuni or Irasha, get Skillpoint
‣ Enter Belly of the Beast and kill the Depraved Trinity

Passive Tree Goal

Exp Farming Zone: The Blood Aqueduct

Act 10

‣ Go left on Cathedral Rooftop and kill Plaguewing
‣ Get Sulphur Flask in town, then go back to Cathedral Rooftop
‣ Now go right, enter the Ravaged Square and go south
‣ Enter the Control Blocks, kill Vilenta and get Skillpoint in town
‣ Optionally find the Teardrop in Reliquary
‣ Go back to Ravaged Square and get its Waypoint in the upper part
‣ Enter Ossuary, complete Trial of Ascendancy and get Elixir of Allure
‣ Get to Desecrated Chamber through Torched Courts and kill Avarius
‣ Enter the Canals and make your way to the final bossfight

Passive Tree Goal

Exp Farming Zone: The Desecrated Chambers


‣ Talk to Lani for two Skillpoints
‣ Start farming up some currency, get basic gear and switch to the endgame setup
‣ Finish the third Labyrinth and get Mastermind of Discord
‣ Enter Templar Laboratory and get a map from Zana
‣ That's it, you've reached the endgame


Passive Tree, Ascendancy & Pantheon


Path of Building

Full Path of Building Setup
Get Path of Building on GitHub



Lv80 Passives
Lv90 Passives
Lv100 Passives



Paragon of Calamity (Normal): This is our main source of life leech. Also comes with a nice offensive & defensive boost, and allows us to run Elemental Reflect maps in endgame.

Pendulum of Destruction (Cruel): Decent, but unreliable damage buff. Only needed to reach..

Mastermind of Discord (Merciless): Huge damage boost for us, the reduced mana reservation helps with our manapool for Mind over Matter in endgame.

Liege of the Primordial (Eternal): Just a minor clearspeed boost.



Soul of Solaris (Major): Overall great damage mitigation, try to unlock the extra powers asap.

Soul of Gruthkul (Minor): Additional physical mitigation is always good to have.

Soul of Shakari (Minor): Great if you're low on chaos resistance. Upgrade saves a flask suffix.

Soul of Ryslatha (Minor): Can help with Labyrinth traps, otherwise not useful for us.


Gem Setup


Gems are listed in order of importance!

This is the endgame setup, for Act 1-10 check out the Leveling Section!

Arc is our clearing skill - it comes with good base damage, moderate cast time and implicit shock chance, which we amplify through the following support gems:

Spell Echo gives a huge cast speed multiplier and repeats each cast without mana cost, this means we essentially get every second cast for free. Its spell damage penalty is negligible.
Lightning Penetration is an "invisible" damage boost - it doesn't directly increase tooltip damage, but rather reduces the enemy's resistance and can bring it even down to negative values. This acts as a more multiplier that increases in effectiveness the more resistance your enemy has.
Innervate provides us 20% shock chance and some flat damage. Upon killing a shocked enemy we gain the Innervation buff for 4s, which adds even more flat damage globally to all our skills.

If you use this setup in a helmet with "Socketed gems are supported by Level x Innervate" suffix, you can put Added Lightning Damage as last gem. This just adds more flat damage.
Alternatively you can use Empower to raise Arc's gem level and with that its base damage.
This is only worth it once you can afford a Lv21 Arc and Lv4 Empower to gain the 8th chain.


Storm Call is our single target spell, since Arc doesn't really excel at that. Casting this spell sets a marker at the targeted location, where an AoE-spell will proc after its duration runs out.
Base duration is 1.5s and the goal is to drop this as low as possible, while stacking many markers.

Spell Echo and Lightning Penetration serve the same purpose as in the above setup.
Less Duration cuts duration roughly in half and comes with a damage multiplier on top. This lets you transmit damage, and with that leech much faster and helps with hitting moving enemies.
Concentrated Effect is a huge damage multiplier at the cost of AoE, which doesn't really hurt us.
Elemental Focus is another major damage multiplier with a much bigger downside - it disables our ability to shock with Storm Call! This however is no big deal since we can't surpass the minimum shock requirement for the biggest bosses anyway, and for those we could the extra damage gained compared with other supports usually makes up for the loss.


Orb of Storms is a great tool for us to proc many different things by creating many individual hits on a relatively large duration. We use it to reliably proc Elemental Overload and Arcane Surge for a combined 54% more damage multiplier with some extra cast speed and mana regeneration, and to debuff the enemy with Blind, which cuts their chance to hit by half. Increased Duration reduces the need for recasting by increasing Orb of Storm's and Arcane Surge's duration.

Arcane Surge procs based on total mana spent with the linked spell. To reliably proc it with every cast, you need to keep it at Lv8 when using a Lv20 Orb of Storms!


Cast when Damage taken (CwDt) is a trigger gem which will proc all linked spells after reaching a certain treshold of damage received, as long as the spells are within the level limitation. This doesn't refer to the spells gem level, but rather its required level - in our case max. Lv38.
Immortal Call helps surviving physical damage bursts by temporarily giving us physical immunity. Ignore the Endurance Charge part, it has a base duration and works even without charges!
Enfeeble further helps with survivability by substantially weakening the enemy, and has good synergy with Blind from our Orb of Storms setup. Tempest Shield gives some valuable extra block chance.

Keep CwDt at Lv1, Immortal Call at Lv3, Enfeeble at Lv5 and Tempest Shield at Lv7 for consistent procs!


Herald of Thunder is a good barrel-breaker and adds some minor damage, the reason we really use it for is the 25% lightning resistance penetration in combination with Mastermind of Discord.
Clarity helps sustain mana by added lots of flat mana regeneration. Play around with its level to find a good balance between reservation cost and mana regeneration with your setup.
Summon Lightning Golem adds some clearspeed together with Liege of the Primordial.


We use Shield Charge to move around and proc Fortify. The skill has its own base attack time that gets scaled by attack- and movement speed, Faster Attacks is a big boost to said attack time.
Fortify is a defensive buff that reduces all damage from hits by 20% and easy to keep up with this.


Gear, Jewels & Flasks


Gearing in Path of Exile is all about opportunity cost - sure, that unique item may look good,
but is it better than all other options? Can you make up the loss of vital stats somewhere else?

In this section i want to give you a quick rundown on what stats to look out for and which uniques are worth using. But first i recommend to read the item affix wiki page for better understanding.

Socket color probability is directly tied to the item's attribute requirements - Strength = Red, Dexterity = Green, Intelligence = Blue - for this build i recommend Intelligence-based gear.

Our main stats are Life and Mana - you want as much of those on gear as possible.
Armour, Evasion and Energy Shield can be ignored since we don't scale them.


All gearpieces shown are just examples, don't take them too literal!

Sceptres are our weapons of choice - they can roll caster mods, come with useful implicits and allow us to use Shield Charge. Main stats are Spell/Lightning Damage % and Cast Speed, any Mana, Mana Regeneration Rate and Attack Speed is useful too. The Sceptre's base attack speed doesn't matter since Shield Charge has its own base attack time.
Doryani's Catalyst is a great allrounder that comes with basically all the stats we need.
They're usually pretty expensive early in a league, but get very affordable as time passes.

Shields have lots of useful mods, to narrow it down a bit focus on 70+ Life and a high amount of Block Chance, the more the better. Even better if you can get those on a Shaper-influenced shield together with x% Block Chance applied to Spellblock or Recover x% Mana on Block.
Rathpith Globe is a very solid unique choice, its only weakness is the fairly low block chance.
Being a unique, you may also get one with x% of Damage taken gained as Mana when hit corruption.

Nothing too fancy, 80+ Life, Mana and some Resistances is all that matters.
You can get a cheap 6L through Emperor of Purity cards, or even completely farm it yourself.
Inpulsa's Broken Heart is the highend option and absolutely recommended for smoother mapping.
Aim for one with high Life and 9%+ Shocked Enemies you kill explode.. mod, the other two mods aren't as relevant. When using this chest you won't need the ..of Grounding suffix on flasks, but keep in mind you will need lots of Dexterity, either from gear or by using a Careful Planning jewel.

Absolute highend is an Inpulsa's with +1 to Level of socketed Gems corruption, but i don't recommend trying to corrupt it on your own. The chance is very low and you can end up destroying your item!

Another 70+ Life, Mana and Resistances slot. A Shaper-influenced helmet can also roll Adds x Lightning Damage to Spells and Socketed Gems are supported by Level x Innervate.
The 30% reduced Storm Call Duration enchant is a great damage boost and highly recommended!

Once again the 70+ Life, Mana and Resistances combination, Attack Speed for faster Shield Charge is also good to have. Haku can add 1-2% Block Chance suffix, an Elder-influenced pair can also roll up to 5% Block Chance and Attack + Cast Speed on top.
Fingerless Silk Gloves are good for their 16% Spell Damage implicit, otherwise try to get ..of Light or ..of Tempest enchant here.

What a surprise, 70+ Life, Mana and Resistances are the baseline once again. Movement Speed can also be helpful for faster Shield Charge. The recommended enchant is Damage Penetrates x% of Elemental Resistances for bossfights, x% of Damage leeched as Life/Mana or x% increased Attack/Cast Speed are alright for mapping.

80+ Life, Resistances and Flask Duration on either a Leather Belt or Stygian Vise.
Tora can add Movement Speed prefix or Flask Duration suffix if needed.

Stone of Lazhwar is a very solid choice for this build, providing Mana, Cast Speed and Spellblock, and its easy to get with Block Chance corruption. A similar Shaper-influenced amulet with additional Life and potentially some DPS stats is a high-end choice.

Your rings should have 40+ Life, Mana and Resistances. Other great suffixes are Mana Regeneration Rate and Lightning Damage %, Opal Rings are the most highend base.
You can also use an Essence Worm and run Wrath for a decent damage boost, i only recommend this if you can keep atleast 1.5k Mana unreserved afterwards.


Flasks are an extremely important, but often overlooked part of our survivability.

We get the majority of base flasks for this setup through quests, the others are common drops.
Scour the quest flasks and put on 4 Glassblowers Baubles, for the drop flasks look for high quality ones straight away. After that is done, start crafting them one by one until you hit the listed mods.


Our savior in many situations. Eternal Life Flasks provide the best heal per second ratio.
Prefixes: Catalysed, Saturated, Ample, Chemist's, Panicked
Suffixes: of Warding, of Dousing, of Curing

A Hallowed Hybrid Flask can help if your mana sustain isn't that good yet, otherwise use a Sulphur Flask for some extra damage, 6% Life Regeneration and better suffix uptime.
Prefixes: Catalysed (Hybrid), Experimenter's (Sulphur), Chemist's, Ample
Suffixes: of Warding, of Grounding, of Heat

Huge physical mitigation boost. Most bleed is tied to physical damage, which makes it a good flask to get Staunching suffix.
Prefixes: Chemist's, Ample
Suffixes: of Staunching

Adds lots of Block & Spellblock together with the Alchemist cluster.
Prefixes: -
Suffixes: -

DPS-Flasks, each with their pros and cons.
A Silver Flask gives a nice clearspeed boost and another valuable suffix.
Wise Oak gives offense and defense, but requires some juggling with resistances.
Vessel of Vinktar has great synergy with Inpulsa's, gives extra Leech, Penetration and maximum Lightning Resistance, but is limited to one use.
Prefixes: Chemist's, Ample
Suffixes: of Warding, of Grounding, of Heat


Priority order is:

Life > Attack & Cast Speed > Lightning Damage > Cast Speed > Spell Damage > Defenses

We use jewels mainly as an additional way to boost life, even just a 2-stat jewel with life and one offensive mod is worth using.

Here's a list of all mods that you can look out for:

The most recommended mods out of each tier are in bold.

Note: Look for similar stats on Abyss jewels.

x% increased maximum Life

x% increased Cast Speed while holding a Shield
x% increased Cast Speed with Lightning Skills
x% increased Cast Speed
x% increased Attack and Cast Speed

x% increased Spell Damage while holding a Shield
x% increased Spell Damage
x% increased Lightning Damage
x% increased Damage

x% increased maximum Mana
x% increased Mana Regeneration Rate
x% additional Block Chance with Shields
x% additional Chance to Block Spells with Shields
x% of any Resistances

Optional Unique Jewels

Can be used to get enough Dexterity for Inpulsa's Broken Heart.

Easy way to stack Block & Spellblock with a deadly downside, don't stack too many.

A Watcher's Eye with x% of Lightning Damage leeched as Mana while affected by Wrath mod is insanely good in combination with Essence Worm + Wrath. The second mod doesn't matter that much, if you can afford you can get one with x% of Damage taken from mana before Life while affected by Clarity here.

Upgrade Order Guide

This section is based on the assumption that you start from nothing. If you already have one of the pieces, obviously use them even if you haven't completed the prior steps yet.


Step 1: Basic Gear, 5L Chest

Step 2: Uniques of your choice

Step 3: Storm Call Enchantment, Shaper/Elder Gear, Jewels

Step 4: 21/20 Arc/Storm Call, 6L Inpulsa's, Watcher's Eye

Step 5: Highend Gear & -Enchantments

Step 6: Lv4 Empower, Highend Jewels

How to buy Cheap Gear

I've noticed some people bought way too expensive gear despite this build being very low on gear requirements, so here's a guide on how to buy cheap gear with mastercraft potential.

This section is based on poe.trade, but you can use whatever indexer you like.


In this example, we will look for an Intelligence-based pair of boots with the required values for Life and Movement Speed, atleast 40% Lightning Resistance, one out of atleast 25% Cold or Fire Resistance and optionally 35+ Mana.

‣ If it's your first time using poe.trade, i recommend taking the tutorial at the top of the page.

‣ Now select the item type and league in their respective dropdown menus. We're not looking for any specific base, so that dropdown can be ignored.

‣ Under Defense, put in a 1 at Shield minimum value. This means we will only find Intelligence-based boots, as that item requirement is usually tied to Energy Shield.

‣ Next are the mods, this includes any prefix, suffix and implicit mod on the item.
You can open the dropdown and directly type in which mod you're looking for.

‣ First we will put in the required stats for this gearslot, you can check them in the Gear section.
In this case it's 60+ Life and 20%+ Movement Speed. Type in "maximum life" and choose the
+# to maximum Life mod without Total tag, then put in 60 as minimum value.

The Total tag would include all boots with mastercrafted Life, ignoring it assures us that atleast this vital stat is fixed on the item, and we potentially still have the slot for a mastercraft.
It's generally better to have a high Life value fixed on the item, as the mastercrafted Life is pretty low and expensive to recraft, while f.e. Resistances can be cheaply added with a good value.

But enough talk, we also want atleast 20% Movement Speed and 40% Lightning Resistance, just put in those values following the same rule as above.

‣ Now to the other resistances. Click "Add filter group" and put in both resistances seperately, this time using the Total tag. This will show already mastercrafted boots, but also boots with a fixed resistance roll and potentially an open suffix to mastercraft a third one.
The latter can be difficult to detect, check the possible suffixes on poeaffix and compare.
After that is done, click the dropdown below and choose "Count", then put 1 as min value.

‣ Add another filter group for the optional Mana, choose the option with Total tag and put 35 as min value, then choose "If" in the dropdown below. This will exclude any boots with a Mana value below the best mastermodded Mana, if a Mana mod is present.

‣ As last step you can filter results with Online only, Buyout only and only up to or starting at a certain price, but we will ignore that now.

‣ Click search and check your results. The search form should look like this.

‣ If you've found something you'd like to buy, click "Whisper" to copy a premade message then paste this message ingame. Don't forget to say thanks after a successful trade!


Mapping & Bossfights


Before you start mapping, make sure that you have:

‣ atleast 4k Life and 1k unreserved Mana

‣ Fire, Cold and Lightning Resistance capped at 75% (ideally 34% over cap to counter curses)

‣ the correct Pantheon powers activated (unlock extra powers as you map)

‣ a proper Flask setup (check the Flask section above)

If you meet all these conditions, mapping should be a breeze. Move around with Shield Charge, occasionally drop Orb of Storms and kill stuff with Arc while keeping distance.
Try to get a feel for your flasks, their durations and when to use them.

Bosses are a little bit more challenging since we can't really facetank them, so stay in motion and try to learn their patterns and mechanics. The most important rule is: if their skill is highly telegraphed by either visual or audio cues, then it's meant to oneshot you.

Here's a list with all mapbosses, their approximate difficulty and other interesting stuff.

As for mapmods, we can run the majority but some require special attention:

No Life/Mana Regeneration: Avoid this unless you have a Wrath Leech Watcher's Eye

Reduced Life/Mana Regeneration: Can be done if you play cautiously

Chain: Same as above, or disable your golems for this map

No Leech: Skip, not worth the hassle


My Character

Path of Building Code
Lv100 Passives




9th May 2018: Small generic update
21st March 2018: Added Videos and My Character
14th March 2018: Updated Jewel mod priority
5th March 2018: Leveling Section updated, changed red font color slightly
1st March 2018: Guide remade & updated for 3.2


Special thanks to everyone who helped improving the guide or supported it in any other way,
and to GGG for this awesome game and their exceptional support!

If you have any questions about your specific setup, please change your character tab to public in your privacy settings before posting!

Hope you enjoy the build and have a nice day!
Last edited by Enki91 on May 15, 2018 12:41:59 AM
Last bumped on May 21, 2018 5:21:43 PM
Can you dual wield fishing rods? Do you think you could get the fastest cast speed lightning warp with two fishing rods or with a +3 lightning 22% cast staff?
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
I really don't remember what i wrote here.
Last edited by Enki91 on Aug 13, 2017 10:30:25 AM
Hi, i came back after some time to try the game again, and i somehow stumbled into your thread.

I like the concept of Arc. It reminds of the old days in another game :)
After reading your guide i have some questions.

Is it possible to play this as EB + CoD build? (im sure its possible, but do you think its worth it? With all auras running, my mana pool would be reduced by a lot...)
Im not very rich and CoD is probably the only good item i have, thats why im asking :P

I would have to safe currency for a long time to buy both, catalyst and invitation. Thats why i hope i can use a rare belt to gain some extra life, mana and res + a wand with 1% leech from catharina.

Is 1% leech enough with and without Vaal Pact? Can Vaalpact really safe me vs reflect mobs? (i never used this node, so i have no idea)

Would be nice to get some feedback.

Merry Christmas
Completed 4 ChallengesZentr0x wrote:
Hi, i came back after some time to try the game again, and i somehow stumbled into your thread.

I like the concept of Arc. It reminds of the old days in another game :)
After reading your guide i have some questions.

Is it possible to play this as EB + CoD build? (im sure its possible, but do you think its worth it? With all auras running, my mana pool would be reduced by a lot...)
Im not very rich and CoD is probably the only good item i have, thats why im asking :P

I would have to safe currency for a long time to buy both, catalyst and invitation. Thats why i hope i can use a rare belt to gain some extra life, mana and res + a wand with 1% leech from catharina.

Is 1% leech enough with and without Vaal Pact? Can Vaalpact really safe me vs reflect mobs? (i never used this node, so i have no idea)

Would be nice to get some feedback.

Merry Christmas

Hi, and Merry Christmas!

CoD will be possible, but you'll have to drop one aura, either PoL or HoI, i'd recommend dropping the ladder.

VP does save you against reflect, especially when combined with the maxres of PoL and popping your Topaz flask. With only 1% leech it gets kinda funky though, i would in the meantime replace Empower with Life Leech until you can afford the Catalyst/Invitation setup.
Thx for the fast reply,
i will go with the LL Gem, should make it much easier to find a cheap Wand with decent stats.
When i drop HoI, i can replace it with Arctic Armor and i wont need an unset ring for know. Gives me more choices for this slot.
Suddenly this build is affordable, for me ;)

thx again!
Last edited by Zentr0x on Dec 25, 2014 12:09:59 PM
Nice guide!

I want to ask you a question: what's your opinion on apep's rage?
Nice guide!

I want to ask you a question: what's your opinion on apep's rage?

Apeps is great, but not for this build. The mana cost jumps to 170 mana/cast which is simply unsustainable. DPS is at 38.5k fully charged and it's bit less exposure to reflect, but yeah, the mana cost.
You tried with Pledge? If so how much dps you got? Nice Build btw!
You tried with Pledge? If so how much dps you got? Nice Build btw!

Thanks! Unfortunately i do not have a Pledge of Hands to hand, so i can't test it, but it's most likely beaten out by dual Catalyst.

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