Visibility of boss mechanics?
I just wanted to know if GGG has a particular mindset when it comes to boss mechanics, especially when it comes to stuff like traps.
Getting hit by a red glowing marker on the ground(Ephij, Crackling Sky) or a blue glowing one(Herald of Obelisk) is just being a bad player or making a mistake(or desync Kappa), whereas constantly walking into Rima's traps just because you can't see them doesn't feel like a very good design. Does GGG want to make deadly mechanics less visible, or is it just something they didn't think about? http://i.imgur.com/8fqgfAh.png Last edited by rinleezwins on Dec 22, 2014, 11:03:02 AM
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" I expect it's just because traps have been in so long (and so rarely used by monsters) that they haven't really reconsidered them. Why am I wearing a heavy belt if I haven't got any pants?
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" So the glowing blue things that Herald of Obelisk leaves on the ground - aren't they like lightning traps with a new model? http://i.imgur.com/8fqgfAh.png
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+1 for making all mob traps more visible. Perpetus and Caliga-style traps are quite deadly as well, and it would be really handy for players to have a skill-based, (rather than just lucking out and not walking on them) way to see them for avoidance.
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well its a trait of the traps that they go invisible. thats why they are called TRAPS :P but yeah its extremly frustrating (the goddamn Beartrap exiles... ohh i did kill him lets lo- BÄM Beartrap with 1000000000 DMG > Welcome to Softcore *w* ). Perpetus and Caliga are my most hated enemys because they spam a million traps per second and the dmg is incredible. idk but RIma so far didnt kill me nearly as much as these 2 assholes :D
+1 for Visible Traps and GGG release Lightning Storm and Rain of Ice allready :c | |
Trap bosses can be a bit tricky. I try to kite them in a growing spiral shape so i am not walking where they are throwing traps. Easier said than done i know. Perpetus is more of a turn and burn boss for me though. His life pool is quite small and he doesn't tend to go to ape s@&t (pun!) with the traps.
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I just play crit so flasks are always up doesnt matter what boss mods are.
For the longest time reflect allies mod and traps used to kill me until I played perma flask. Git R Dun! Last edited by Aim_Deep on Dec 23, 2014, 11:26:06 AM
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