Iformation Screen, Summoners Rage and Projectiles Frustration

Its not about new gems and items, but a suggestion about inconsistency of information that Info Screen gives us.
First of all defense screen gives us armor and evasion value. Then % of eveding enemy attack but since evesion works against enemy accuracy, newcomers dont get how this persent is calculating and why the hell it drops per lvl. So for accurate information it should be -chance to evade against your lvl enemy- or better -chance to evade against #number# accurancy-.
Second armor give us damge reduction without information about incoming damage but is depending on it if wikis formula is right *Damage Reduction Factor = Armour / ( Armour + (12 * Damage) )*

Currently there is no information about minion damage, resists armor crit chance and other stats, only there HP. So we cant get how or better how much our minions is affected by support gems\items\buffs.

And the last -> damge screen for some skilss have no sence, for example:
lightning strike have DPS string but what it is showing: only strike dps? projectile dps? both?
for what i need is information of single srike damage (i can multiply it on aspd) and single projectile damage -> with this basik information i can calculate any way of me damaging enemy, my crit dmg DPS i want but instead i have strane DPS stats.

So the main Idea is stop giving advanced information based on unknown or obscure stats and give us basik one. Its good to have all kind dps with you crit, or statistic based stats as support one or for more comfort, but only after giving base stats to a cler way!
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