Mara tree balance

In the upcoming 1.3 tree, I would like to point out a few things I feel could use some rebalancing. The majority of the melee users playing marauder will be going for RT so a bunch of accuracy nodes connected to every notable feels rather pointless/useless. Talking about "Blade Master", "Razor's Edge", and "slaughter". I would suggest replacing accuracy with dexterity (which is much needed for a melee based hero using a sword and various based melee skill gems) and either taking out the accuracy portion altogether or having a reduced accuracy but with dex added. Currently the only dexterity node easily accessible to the mara is versatility and expertise, both of which I feel are just not worth investing into.

Wanted to add more to this, but just wanted to start here for now. It just feels like there are some sword nodes to a mara who wouldn't benefit much especially early on.
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